View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017197 | Stars Beyond Reach | Gameplay Idea | Jun 8, 2015 4:36 pm | Jun 8, 2015 4:36 pm | |
Reporter | tigersfan | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 0.890 (Overhaul to Territories) | ||||
Summary | 0017197: Add in a separate "Phase" for combat. | ||||
Description | When I read the description of the game, I thought you've have a few turrets to defend yourself, and that you'd build barracks, helipads, missiles and so on - they would make your "standing" armies. You'd play your "city-building" turn, then, on "end-turn" it would be "warphase", simultaneous attacks from both sides, marines / robots / planes rushing to defend your place and kll stuff, killing armies or destroying the closest buildings, then coming back home. You would "decide" where they would attack, then intercept / be intercepted depending on their orders. Of course, "no limitations of range" by turrets in that mode - you can attack stuff next to your territory with whatever you want. This may help with the "first-hitter-advantage" issue. This idea is from kasnavada. - http://www.arcengames.com/forums/index.php/topic,17713.msg190830.html#msg190830 | ||||
Tags | No tags attached. | ||||