View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017251 | Stars Beyond Reach | Bug - Other | Jun 16, 2015 2:09 am | Jun 16, 2015 11:02 pm | |
Reporter | Cinth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.893 | ||||
Fixed in Version | 0.894 (The Early Experience) | ||||
Summary | 0017251: Nul Ref 6 | ||||
Description | Missile shot into shown monster and nul ref. Save is turn of error. Working to see if it will repro, but so far no. | ||||
Tags | No tags attached. | ||||
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DrawGameErrors.txt (11,778 bytes)
6/15/2015 11:02:56 PM (0.893) Mem: 219,365,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 189,657,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 191,700,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 193,843,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 196,296,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 198,430,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 200,687,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:06:49 PM (0.893) Mem: 203,239,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:10:17 PM (0.893) Mem: 219,267,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:10:17 PM (0.893) Mem: 221,544,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:10:17 PM (0.893) Mem: 224,083,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:10:44 PM (0.893) Mem: 249,733,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 6/15/2015 11:10:44 PM (0.893) Mem: 251,985,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer -----------------------------------NullReferenceException----------------------------------- Object reference not set to an instance of an object at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 at Game.DrawGame () [0x00000] in <filename unknown>:0 at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 |
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Thanks! * Fixed a possible nullref exception if a building that was your best attacker got destroyed while you were in the process of trying to have it predict the results of your attack. ** That seems to have been what the nullref was, anyway, and we did fix that possibility. |
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Odd since the missile I was using was still operational on the next turn. Can't remember what else was attacked that turn though. |
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It may have been a different missile silo it was checking. |
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Very true. It's why I report them regardless of repro or not. You guys might figure it out. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 16, 2015 2:09 am | Cinth | New Issue | |
Jun 16, 2015 2:09 am | Cinth | File Added: Screenshot_2015_06_15_23_04_23.png | |
Jun 16, 2015 2:12 am | Cinth | File Added: Ugh 7.save | |
Jun 16, 2015 2:12 am | Cinth | File Added: DrawGameErrors.txt | |
Jun 16, 2015 10:07 am | Chris_McElligottPark | Note Added: 0042251 | |
Jun 16, 2015 10:07 am | Chris_McElligottPark | Status | new => resolved |
Jun 16, 2015 10:07 am | Chris_McElligottPark | Fixed in Version | => 0.894 (The Early Experience) |
Jun 16, 2015 10:07 am | Chris_McElligottPark | Resolution | open => fixed |
Jun 16, 2015 10:07 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 16, 2015 2:58 pm | Cinth | Note Added: 0042273 | |
Jun 16, 2015 7:58 pm | Chris_McElligottPark | Note Added: 0042287 | |
Jun 16, 2015 11:02 pm | Cinth | Note Added: 0042290 |