View Issue Details

IDProjectCategoryLast Update
0017251Stars Beyond ReachBug - OtherJun 16, 2015 11:02 pm
ReporterCinth Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.893 
Fixed in Version0.894 (The Early Experience) 
Summary0017251: Nul Ref 6
DescriptionMissile shot into shown monster and nul ref. Save is turn of error.

Working to see if it will repro, but so far no.
TagsNo tags attached.

Activities

Cinth

Jun 16, 2015 2:09 am

manager  

Cinth

Jun 16, 2015 2:12 am

manager  

Ugh 7.save (695,249 bytes)

Cinth

Jun 16, 2015 2:12 am

manager  

DrawGameErrors.txt (11,778 bytes)   
6/15/2015 11:02:56 PM (0.893) Mem: 219,365,376 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 189,657,088 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 191,700,992 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 193,843,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 196,296,704 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 198,430,720 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 200,687,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:06:49 PM (0.893) Mem: 203,239,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:10:17 PM (0.893) Mem: 219,267,072 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:10:17 PM (0.893) Mem: 221,544,448 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:10:17 PM (0.893) Mem: 224,083,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:10:44 PM (0.893) Mem: 249,733,120 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

6/15/2015 11:10:44 PM (0.893) Mem: 251,985,920 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer
-----------------------------------NullReferenceException-----------------------------------
Object reference not set to an instance of an object

  at MapTile.PredictResultsOfAttack (.MapTileLayer buildingLayer, System.Single& predictedDamageToSurface, System.Single& predictedDamageToUnderground, System.Int32& attackerCasualties, System.Int32& defenderCasualties, System.Collections.Generic.List`1& interceptors, .AbilityUseResultType& CannotAttack, System.Collections.Generic.List`1 BattleLog) [0x00000] in <filename unknown>:0 
  at Game.DrawMetaMap (Boolean hasOpenWindowOrMouseIsOverWindow, Boolean BlockHUD) [0x00000] in <filename unknown>:0 
  at Game.DrawGame () [0x00000] in <filename unknown>:0 
  at Game.UpdateDisplay (Boolean IsFullVisualUpdate) [0x00000] in <filename unknown>:0 

DrawGameErrors.txt (11,778 bytes)   

Chris_McElligottPark

Jun 16, 2015 10:07 am

administrator   ~0042251

Thanks!

* Fixed a possible nullref exception if a building that was your best attacker got destroyed while you were in the process of trying to have it predict the results of your attack.
** That seems to have been what the nullref was, anyway, and we did fix that possibility.

Cinth

Jun 16, 2015 2:58 pm

manager   ~0042273

Odd since the missile I was using was still operational on the next turn. Can't remember what else was attacked that turn though.

Chris_McElligottPark

Jun 16, 2015 7:58 pm

administrator   ~0042287

It may have been a different missile silo it was checking.

Cinth

Jun 16, 2015 11:02 pm

manager   ~0042290

Very true. It's why I report them regardless of repro or not. You guys might figure it out.

Issue History

Date Modified Username Field Change
Jun 16, 2015 2:09 am Cinth New Issue
Jun 16, 2015 2:09 am Cinth File Added: Screenshot_2015_06_15_23_04_23.png
Jun 16, 2015 2:12 am Cinth File Added: Ugh 7.save
Jun 16, 2015 2:12 am Cinth File Added: DrawGameErrors.txt
Jun 16, 2015 10:07 am Chris_McElligottPark Note Added: 0042251
Jun 16, 2015 10:07 am Chris_McElligottPark Status new => resolved
Jun 16, 2015 10:07 am Chris_McElligottPark Fixed in Version => 0.894 (The Early Experience)
Jun 16, 2015 10:07 am Chris_McElligottPark Resolution open => fixed
Jun 16, 2015 10:07 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 16, 2015 2:58 pm Cinth Note Added: 0042273
Jun 16, 2015 7:58 pm Chris_McElligottPark Note Added: 0042287
Jun 16, 2015 11:02 pm Cinth Note Added: 0042290