View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017253 | Stars Beyond Reach | Bug - Gameplay | Jun 16, 2015 2:35 am | Jul 8, 2015 2:59 pm | |
Reporter | Cinth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.893 | ||||
Fixed in Version | 0.902 (Unity 4.6.7 Upgrade) | ||||
Summary | 0017253: Cobalt Bombs II | ||||
Description | Coblat Bombs do not have their unit limit in place. Don't push the red button... Added Checking.save Build any number of Ancible and Cobalt Bombs, end turn until completion. Game hangs up hard shortly there after (close to fully charged). This has more to do with the unlimited build placement rules for previously limited buildings. Sorry I wasn't more clear initially. Additionally, Cobalt bombs do not have their infinite range. They are restricted to standard ranges. | ||||
Tags | No tags attached. | ||||
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Savegame, please? :) |
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That's the game that spawned the report. I'd check the Ansible too (and any other limit one buildings) as I was able to drop several of those. |
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Thanks! |
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Just tested this and it seems to be working fine, so I think this was fixed in the meantime :) |
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I can clarify a bit... I loaded up the save prior to this one and proceeded to initially place 8 Cobalts and 4 Ancibles. After you have ONE built, you can't place anymore. I'm going to try again in a fresh game to see if I can still do it though. Stay tuned. |
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Not fixed btw Uploading a new save. Take it and build a number of ancible and cobalts. end turn to completion/ game hangs up shortly there after though. |
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Added stuff |
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Thanks for all that! Got it added back to the list. We're in to the diplomacy stuff now, so going to be heads-down for the next week or week and a half with things like this on hold, but then we'll be back to the regular stuff. |
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NP. I didn't explain what was happening well enough the first time. Sometimes the devil is in the details :) |
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For 0.902: * Fixed a bug where the one-per-faction flag was not considering buildings under construction or shut down. * Fixed a bug where the cobalt bomb lost its infinite range during the switch to territories. Thanks :) |
Date Modified | Username | Field | Change |
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Jun 16, 2015 2:35 am | Cinth | New Issue | |
Jun 16, 2015 2:35 am | Cinth | File Added: Screenshot_2015_06_15_23_33_33.png | |
Jun 16, 2015 3:49 pm | Cinth | Category | Graphical Bug => Bug - Gameplay |
Jun 29, 2015 12:13 pm | Chris_McElligottPark | Note Added: 0042526 | |
Jun 29, 2015 12:13 pm | Chris_McElligottPark | Status | new => feedback |
Jun 29, 2015 12:19 pm | Cinth | File Added: Ugh 8.save | |
Jun 29, 2015 12:20 pm | Cinth | Note Added: 0042528 | |
Jun 29, 2015 12:20 pm | Cinth | Status | feedback => new |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Note Added: 0042533 | |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 29, 2015 12:36 pm | Chris_McElligottPark | Status | new => assigned |
Jun 30, 2015 8:33 pm | keith.lamothe | Note Added: 0042576 | |
Jun 30, 2015 8:33 pm | keith.lamothe | Status | assigned => resolved |
Jun 30, 2015 8:33 pm | keith.lamothe | Resolution | open => fixed |
Jun 30, 2015 9:14 pm | Cinth | Note Added: 0042580 | |
Jun 30, 2015 10:31 pm | Cinth | Note Added: 0042581 | |
Jun 30, 2015 10:32 pm | Cinth | Note Added: 0042582 | |
Jun 30, 2015 10:32 pm | Cinth | Status | resolved => feedback |
Jun 30, 2015 10:32 pm | Cinth | Resolution | fixed => reopened |
Jun 30, 2015 10:32 pm | Cinth | File Added: checking.save | |
Jun 30, 2015 10:34 pm | Cinth | Description Updated | |
Jun 30, 2015 11:04 pm | Cinth | Description Updated | |
Jul 1, 2015 8:48 am | Chris_McElligottPark | Status | feedback => assigned |
Jul 1, 2015 8:50 am | Chris_McElligottPark | Note Added: 0042585 | |
Jul 1, 2015 12:49 pm | Cinth | Note Added: 0042586 | |
Jul 8, 2015 2:59 pm | keith.lamothe | Note Added: 0042595 | |
Jul 8, 2015 2:59 pm | keith.lamothe | Status | assigned => resolved |
Jul 8, 2015 2:59 pm | keith.lamothe | Fixed in Version | => 0.902 (Unity 4.6.7 Upgrade) |
Jul 8, 2015 2:59 pm | keith.lamothe | Resolution | reopened => fixed |