View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017272 | Stars Beyond Reach | GUI | Jun 16, 2015 6:45 pm | Aug 1, 2015 2:43 pm | |
Reporter | Mick | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.894 (The Early Experience) | ||||
Fixed in Version | 0.904 (Top HUD Redesign) | ||||
Summary | 0017272: Resources covered up by "can place building here" icon. | ||||
Description | When you place a building, the green icon that represents that a building can be placed on a tile is placed over the icons that show a resource is on that tile. It can make them very easy to miss. This is especially annoying when placing your first lander. Suggestion: move the resource tile off of center. Better suggestion: Dump the 'can place here' icon completely and highlight the possible tiles in a different way (border/shading). | ||||
Tags | No tags attached. | ||||
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For 0.904 (not all of this applying to all the records I'm posting this to, but related) : * Now when you know of a resource on a tile, you cannot build a surface building on top of it that does not gather that resource. ** Same goes for the AI, except they'll always know the resource is there. ** If you place a conflicting building on an unknown resource, its construction will be cancelled during interturn via orderly demolition, and the resource will be revealed. * Resource production once again goes into a stockpile, rather than just being the amount available each turn. ** But each resource only has ten units, and once that's been extracted the resource marker disappears. ** The base extraction rate is 0.05 units per turn, multiplied by whatever bonuses and penalties. The stockpile does not increase (and the remaining amount in the ground does not decrease) until a full unit has been "mined". ** Any extractor not on a resource will self-destruct during the interturn. * The player can no longer build underground mines. * The buildings that used to consume resources to provide adjacency bonuses now do neither. For now, they're pointless. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 16, 2015 6:45 pm | Mick | New Issue | |
Jul 14, 2015 4:55 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 14, 2015 4:55 pm | Chris_McElligottPark | Status | new => assigned |
Aug 1, 2015 2:43 pm | keith.lamothe | Note Added: 0042684 | |
Aug 1, 2015 2:43 pm | keith.lamothe | Status | assigned => resolved |
Aug 1, 2015 2:43 pm | keith.lamothe | Fixed in Version | => 0.904 (Top HUD Redesign) |
Aug 1, 2015 2:43 pm | keith.lamothe | Resolution | open => fixed |