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IDProjectCategoryLast Update
0017300Stars Beyond ReachSuggestionJun 18, 2015 1:09 pm
ReporterShrugging Khan Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version0.895 (Top Bar And AI Expansionism) 
Summary0017300: Automatisation Toggles and Views
DescriptionExtracted from: http://www.arcengames.com/forums/index.php/topic,17795.0.html

1) Auto-Reconstruct destroyed buildings with remaining crowns at turn's end
2) Auto-Attack enemies/rogues with remaining power at turn's end
3) Auto-place harvesters (etc.) on unclaimed resources with remaining crowns at turn's end

4) Cycle through unclaimed resources in range
5) Cycle through visible wonders
6) Cycle through visible enemies
7) Cycle through visible rogues

8) The big red FIRE ZE MISSILES button. It would do the same as 2), but without having to end the turn. And with a big red button and a sound effect.

Also, some way of "highlighting" enemy buildings.
TagsNo tags attached.

Activities

Chris_McElligottPark

Jun 18, 2015 12:35 pm

administrator   ~0042339

The main one of these:

* Now when you end a turn with valid attacks still possible against hostiles, the game runs the normal AI-attack-planning logic for you (only for attack buildings with the counter attack flag, so it's not going to turn a cobalt bomb launcher into an automatic extinction event dispenser) before starting the AI threads up.

It actually feels pretty darn glorious, I have to say -- I'm surprised at what a big difference it makes, but I find this suddenly way more fun when surrounded by monsters.

Chris_McElligottPark

Jun 18, 2015 1:09 pm

administrator   ~0042341

Coming in some future update:

-- Left-clicking a destroyed building that belonged to you should automatically put you into placement mode for that type of building.

-- Left-clicking a tile with a visible resource on it that is not already being harvested by someone should automatically put you into the placement mode for the appropriate type of harvester for that resource (based on if it is a land or water tile, too).
--- Even if you are out of range of this -- at least then you’ll be able to see you’re out of range.

Issue History

Date Modified Username Field Change
Jun 18, 2015 7:29 am Shrugging Khan New Issue
Jun 18, 2015 12:35 pm Chris_McElligottPark Note Added: 0042339
Jun 18, 2015 12:55 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 18, 2015 12:55 pm Chris_McElligottPark Status new => assigned
Jun 18, 2015 1:09 pm Chris_McElligottPark Note Added: 0042341