View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017332 | Stars Beyond Reach | GUI | Jun 21, 2015 8:12 am | Oct 5, 2015 12:45 pm | |
Reporter | Sounds | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.897 | ||||
Fixed in Version | 0.917 (Hello Interface Clarity) | ||||
Summary | 0017332: Main Screen & Overlays | ||||
Description | I've not being able to test this for over a week now, so I'd forgotten there was an underground map view. So when I clicked on an event about "Thoraxians being discovered" I was taken automatically the underground view. Whilst that seemed to appropriate, I didn't recall the shortcut to get back to the original map view (I now know its the tab key). The initial reaction was annoyance, but then I thought there probably is a button icon/button, but found none apparent on this screen. Would it be possible to include one? For new players intuitiveness is quite important so early frustrations to just close a window should probably not solely rely on a person knowing the keyboard shortcuts. Also didn't see any text/indicator anywhere in either the main map view or this this underground representation. Without know that there's such thing as an underground view, it still comes across as a graphical glitch. I know now its not a really a bug, but jarring to a new players when you're not aware of even an escape command sequence to leave this screen. | ||||
Tags | No tags attached. | ||||
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The filter/overlays are incorporated into the icon set (bottom centre). I kept thinking it would be great to see a toggle from the underground to the above ground view incorporated into the main view and also have the other filter included there. Is this possible to do something like what I mocked up in the screen shot? The current filtering interaction requires a repeated cycle of two clicks (and review of list) per filter. By including in the main view only one click is required, which ensure you're focusing on you city in a more seamless manner. |
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The underground button is already planned, I added the relevant ticket. I totally agree that the other overlays could use their own dedicated buttons. Menu-driven is not what this game needs, and the overlays are about the most-used part that is still menu driven. |
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This is way clearer in the new hud. Thanks! |
Date Modified | Username | Field | Change |
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Jun 21, 2015 8:12 am | Sounds | New Issue | |
Jun 21, 2015 8:15 am | Sounds | Summary | Main Screen - Button to toggle view? => Main Screen & Overlays |
Jun 21, 2015 8:33 am | Sounds | Note Added: 0042386 | |
Jun 21, 2015 8:33 am | Sounds | File Added: SBR-beta-g3-FilterAdjacentMinimap.png | |
Jun 21, 2015 8:35 am | Sounds | Note Edited: 0042386 | |
Jun 21, 2015 8:39 am | Sounds | Note Edited: 0042386 | |
Jun 21, 2015 8:39 am | Sounds | Note Edited: 0042386 | |
Jun 21, 2015 2:18 pm | topper | Relationship added | related to 0017182 |
Jun 21, 2015 2:19 pm | topper | Note Added: 0042387 | |
Jun 30, 2015 1:01 am | Sounds | Relationship added | child of 0017369 |
Jun 30, 2015 1:03 am | Sounds | Relationship replaced | parent of 0017369 |
Oct 5, 2015 12:45 pm | Chris_McElligottPark | Note Added: 0043403 | |
Oct 5, 2015 12:45 pm | Chris_McElligottPark | Status | new => resolved |
Oct 5, 2015 12:45 pm | Chris_McElligottPark | Fixed in Version | => 0.917 (Hello Interface Clarity) |
Oct 5, 2015 12:45 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 5, 2015 12:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |