View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017343 | Stars Beyond Reach | Gameplay Issue | Jun 22, 2015 3:56 pm | Aug 1, 2015 2:43 pm | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.897 | ||||
Fixed in Version | 0.904 (Top HUD Redesign) | ||||
Summary | 0017343: Disease sloth can mak resources disappear? | ||||
Description | In the attached save disease sloth causes only 1.99 items of some resources to be produced causing the second item to "disappear" (in terms of not being selectable for a ressource user and/or disappearing from one if previously selected) - presumably out of nowhere if the player does not know where to look. Might be more intuitive to keep resource item count stable, but reduce the effect of the employed resource instead? | ||||
Tags | No tags attached. | ||||
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For 0.904 (not all of this applying to all the records I'm posting this to, but related) : * Now when you know of a resource on a tile, you cannot build a surface building on top of it that does not gather that resource. ** Same goes for the AI, except they'll always know the resource is there. ** If you place a conflicting building on an unknown resource, its construction will be cancelled during interturn via orderly demolition, and the resource will be revealed. * Resource production once again goes into a stockpile, rather than just being the amount available each turn. ** But each resource only has ten units, and once that's been extracted the resource marker disappears. ** The base extraction rate is 0.05 units per turn, multiplied by whatever bonuses and penalties. The stockpile does not increase (and the remaining amount in the ground does not decrease) until a full unit has been "mined". ** Any extractor not on a resource will self-destruct during the interturn. * The player can no longer build underground mines. * The buildings that used to consume resources to provide adjacency bonuses now do neither. For now, they're pointless. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 22, 2015 3:56 pm | nas1m | New Issue | |
Jun 22, 2015 3:56 pm | nas1m | File Added: sloth.save | |
Jun 22, 2015 3:56 pm | nas1m | Summary | Disease sloth can mak ressources disappear? => Disease sloth can mak resources disappear? |
Jun 22, 2015 3:57 pm | nas1m | File Added: Screenshot_2015_06_22_21_25_31.png | |
Jul 31, 2015 11:03 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 31, 2015 11:03 am | Chris_McElligottPark | Status | new => assigned |
Aug 1, 2015 2:43 pm | keith.lamothe | Note Added: 0042683 | |
Aug 1, 2015 2:43 pm | keith.lamothe | Status | assigned => resolved |
Aug 1, 2015 2:43 pm | keith.lamothe | Fixed in Version | => 0.904 (Top HUD Redesign) |
Aug 1, 2015 2:43 pm | keith.lamothe | Resolution | open => fixed |