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IDProjectCategoryLast Update
0017348Stars Beyond ReachBalance IssueAug 21, 2015 11:00 am
Reportertigersfan Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version0.907 (First Version Of New Battle Mode) 
Summary0017348: Attacking might be overly difficult.
DescriptionI've just started a war (with the Thoraxians, probably a bad idea). I had plenty of time to build before starting the fight, so crushing the first sector was easy enough. But now, I can't move forward. Any attempt to build in that wiped-out sector for myself gets flattened by a bunch of missile launchers in the core Thoraxian sector.

From Gwmngilfen: It seems like my only option to move forwards is to build more Guardposts / AntiAir / CounterMeasures than they have guns every turn until at least one of them completes and I can claim the sector - even then, I still need to build more attack buildings than the AI can destroy per turn. I can count 6 attack buildings that I can see, so at minimum cost, thats 7 guardposts (140k cr) per turn until one of them completes - and if the AI is smart enough to target the most complete site every turn, I'll never finish one anyway.

It seems like I can't move forwards, and the same result will happen if I try to flank and come in on another sector. What did I miss? Is this kind of stalemate meant to happen, to discourage too much outright fighting?
TagsNo tags attached.

Activities

tigersfan

Jun 23, 2015 9:42 am

reporter   ~0042402

http://www.arcengames.com/forums/index.php/topic,17822.msg0.html#new

kasnavada

Jun 23, 2015 11:50 am

reporter   ~0042406

It actually matches what I said here:

http://www.arcengames.com/forums/index.php/topic,17713.0.html

I had 2 points about the combat, first was about range (but that's solved, since now territory means every building has a range of 1).

Remains the "problem" of fixed attacks / defenses with everything at the same range. Basically, a "war" ready opponent cannot be beaten except by very large overwhelmingly over-constructing him, if it has "sure" hit capability and range. He's also prevented from ever moving toward your side, making defense >>> offense.

Tormodino

Jun 24, 2015 1:12 pm

reporter   ~0042443

Completely agree.

Having to cross fingers and construct en masse to counter the enemy is not a satisfying or particularly good way to do combat.
It promotes stalemate or complete annihilation

I've seen quite a few races get steamrolled because their neighbour outbuilt them.
It makes sense, but there is no real comeback mechanic.

Chris_McElligottPark

Aug 21, 2015 11:00 am

administrator   ~0042823

Whole new attack model resolves this. :)

Issue History

Date Modified Username Field Change
Jun 23, 2015 9:41 am tigersfan New Issue
Jun 23, 2015 9:42 am tigersfan Note Added: 0042402
Jun 23, 2015 11:50 am kasnavada Note Added: 0042406
Jun 24, 2015 1:12 pm Tormodino Note Added: 0042443
Aug 21, 2015 11:00 am Chris_McElligottPark Note Added: 0042823
Aug 21, 2015 11:00 am Chris_McElligottPark Status new => resolved
Aug 21, 2015 11:00 am Chris_McElligottPark Fixed in Version => 0.907 (First Version Of New Battle Mode)
Aug 21, 2015 11:00 am Chris_McElligottPark Resolution open => fixed
Aug 21, 2015 11:00 am Chris_McElligottPark Assigned To => Chris_McElligottPark