View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017348 | Stars Beyond Reach | Balance Issue | Jun 23, 2015 9:41 am | Aug 21, 2015 11:00 am | |
Reporter | tigersfan | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.907 (First Version Of New Battle Mode) | ||||
Summary | 0017348: Attacking might be overly difficult. | ||||
Description | I've just started a war (with the Thoraxians, probably a bad idea). I had plenty of time to build before starting the fight, so crushing the first sector was easy enough. But now, I can't move forward. Any attempt to build in that wiped-out sector for myself gets flattened by a bunch of missile launchers in the core Thoraxian sector. From Gwmngilfen: It seems like my only option to move forwards is to build more Guardposts / AntiAir / CounterMeasures than they have guns every turn until at least one of them completes and I can claim the sector - even then, I still need to build more attack buildings than the AI can destroy per turn. I can count 6 attack buildings that I can see, so at minimum cost, thats 7 guardposts (140k cr) per turn until one of them completes - and if the AI is smart enough to target the most complete site every turn, I'll never finish one anyway. It seems like I can't move forwards, and the same result will happen if I try to flank and come in on another sector. What did I miss? Is this kind of stalemate meant to happen, to discourage too much outright fighting? | ||||
Tags | No tags attached. | ||||
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http://www.arcengames.com/forums/index.php/topic,17822.msg0.html#new |
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It actually matches what I said here: http://www.arcengames.com/forums/index.php/topic,17713.0.html I had 2 points about the combat, first was about range (but that's solved, since now territory means every building has a range of 1). Remains the "problem" of fixed attacks / defenses with everything at the same range. Basically, a "war" ready opponent cannot be beaten except by very large overwhelmingly over-constructing him, if it has "sure" hit capability and range. He's also prevented from ever moving toward your side, making defense >>> offense. |
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Completely agree. Having to cross fingers and construct en masse to counter the enemy is not a satisfying or particularly good way to do combat. It promotes stalemate or complete annihilation I've seen quite a few races get steamrolled because their neighbour outbuilt them. It makes sense, but there is no real comeback mechanic. |
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Whole new attack model resolves this. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 23, 2015 9:41 am | tigersfan | New Issue | |
Jun 23, 2015 9:42 am | tigersfan | Note Added: 0042402 | |
Jun 23, 2015 11:50 am | kasnavada | Note Added: 0042406 | |
Jun 24, 2015 1:12 pm | Tormodino | Note Added: 0042443 | |
Aug 21, 2015 11:00 am | Chris_McElligottPark | Note Added: 0042823 | |
Aug 21, 2015 11:00 am | Chris_McElligottPark | Status | new => resolved |
Aug 21, 2015 11:00 am | Chris_McElligottPark | Fixed in Version | => 0.907 (First Version Of New Battle Mode) |
Aug 21, 2015 11:00 am | Chris_McElligottPark | Resolution | open => fixed |
Aug 21, 2015 11:00 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |