View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017359 | Stars Beyond Reach | Gameplay Issue | Jun 26, 2015 3:33 pm | Jun 29, 2015 10:53 am | |
Reporter | nas1m | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.899 (Stop Wiggling, RAM!) | ||||
Fixed in Version | 0.900 (Social Polish) | ||||
Summary | 0017359: Building an extra science lab tanks the existing one | ||||
Description | In the attached save I build two science labs in a situation where my city is only able to support one (which is possible now). The problem is that this leads to both science labs no longer producing any output (due to some very low factor like 0.01). Destroying both science labs and building a single one leads to a single science lab with full efficiency in the same situation. Destroying only one did not fix the issue curiously... | ||||
Tags | No tags attached. | ||||
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For 0.900: * Fixed a bug where pop-requiring buildings with the first-free flag were acting as if the first wasn't free once there were two or more operating (there was math for that, but it wasn't all connected up). So now if you have two science labs with no luxury-housed pop they'll each have 50% efficiency, not nearly-zero. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 26, 2015 3:33 pm | nas1m | New Issue | |
Jun 26, 2015 3:34 pm | nas1m | File Added: science labs.save | |
Jun 26, 2015 8:05 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jun 26, 2015 8:05 pm | Chris_McElligottPark | Status | new => assigned |
Jun 29, 2015 10:53 am | keith.lamothe | Note Added: 0042502 | |
Jun 29, 2015 10:53 am | keith.lamothe | Status | assigned => resolved |
Jun 29, 2015 10:53 am | keith.lamothe | Fixed in Version | => 0.900 (Social Polish) |
Jun 29, 2015 10:53 am | keith.lamothe | Resolution | open => fixed |