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IDProjectCategoryLast Update
0017359Stars Beyond ReachGameplay IssueJun 29, 2015 10:53 am
Reporternas1m Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.899 (Stop Wiggling, RAM!) 
Fixed in Version0.900 (Social Polish) 
Summary0017359: Building an extra science lab tanks the existing one
DescriptionIn the attached save I build two science labs in a situation where my city is only able to support one (which is possible now).

The problem is that this leads to both science labs no longer producing any output (due to some very low factor like 0.01).

Destroying both science labs and building a single one leads to a single science lab with full efficiency in the same situation.

Destroying only one did not fix the issue curiously...
TagsNo tags attached.

Activities

nas1m

Jun 26, 2015 3:34 pm

reporter  

science labs.save (178,993 bytes)

keith.lamothe

Jun 29, 2015 10:53 am

administrator   ~0042502

For 0.900:

* Fixed a bug where pop-requiring buildings with the first-free flag were acting as if the first wasn't free once there were two or more operating (there was math for that, but it wasn't all connected up). So now if you have two science labs with no luxury-housed pop they'll each have 50% efficiency, not nearly-zero.

Thanks :)

Issue History

Date Modified Username Field Change
Jun 26, 2015 3:33 pm nas1m New Issue
Jun 26, 2015 3:34 pm nas1m File Added: science labs.save
Jun 26, 2015 8:05 pm Chris_McElligottPark Assigned To => keith.lamothe
Jun 26, 2015 8:05 pm Chris_McElligottPark Status new => assigned
Jun 29, 2015 10:53 am keith.lamothe Note Added: 0042502
Jun 29, 2015 10:53 am keith.lamothe Status assigned => resolved
Jun 29, 2015 10:53 am keith.lamothe Fixed in Version => 0.900 (Social Polish)
Jun 29, 2015 10:53 am keith.lamothe Resolution open => fixed