View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017386 | Stars Beyond Reach | Suggestion | Jul 9, 2015 10:17 am | Jul 27, 2015 7:06 pm | |
Reporter | Shrugging Khan | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.901 | ||||
Fixed in Version | 0.903 (Race Leader Uniqueness) | ||||
Summary | 0017386: Cycle through unharvested Resources | ||||
Description | So we now have overlays for wonders and resources. Yay! This is good stuff. Unfortunately, it still requires that my tired eyes go and scan the entire map, practically tile by little tile, for what I'm looking for. This can be sped up by zooming out, but that is quick to fry my computer. So I again recommend some sort of cycle-through-unharvested-resources button. (And another for wonders. And one for destroyed buildings. Just everything.) | ||||
Tags | No tags attached. | ||||
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Specs: -- Cycle through unharvested Resources --- should apply to ones in your territories, or in territories owned by nobody. --- NO cycle through wonders, at least not for now, given how those are changing. --- cycling through all your destroyed buildings as another set of keys. --- cycling through all hostile military buildings in striking range of your territories as another. |
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Sounds excellent! Thanks for picking that up. Since half my time every turn is spent just checking on resources this will be a great boon for players like me. |
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For 0.903: * Added the following key-binds, all default unbound because it wasn't clear where to put six new keys (suggestions on that are welcome) : ** Next Unclaimed Resource *** Centers the viewport on the next unclaimed resource you know of in your territory or in an unclaimed territory. ** Previous Unclaimed Resource *** Centers the viewport on the previous unclaimed resource you know of in your territory or in an unclaimed territory. ** Next Destroyed Building *** Centers the viewport on the next tile with wreckage of one of your buildings that you can rebuild. ** Previous Destroyed Building *** Centers the viewport on the previous tile with wreckage of one of your buildings that you can rebuild. ** Next Threatening Hostile *** Centers the viewport on the next tile with a hostile building that is in attack range of one of the territories you own (not necessarily any building of yours). ** Previous Threatening Hostile *** Centers the viewport on the previous tile with a hostile building that is in attack range of one of the territories you own (not necessarily any building of yours). Thanks :) |
Date Modified | Username | Field | Change |
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Jul 9, 2015 10:17 am | Shrugging Khan | New Issue | |
Jul 13, 2015 12:39 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jul 13, 2015 12:39 pm | Chris_McElligottPark | Status | new => assigned |
Jul 13, 2015 12:39 pm | Chris_McElligottPark | Note Added: 0042626 | |
Jul 13, 2015 3:20 pm | Shrugging Khan | Note Added: 0042630 | |
Jul 27, 2015 7:06 pm | keith.lamothe | Note Added: 0042657 | |
Jul 27, 2015 7:06 pm | keith.lamothe | Status | assigned => resolved |
Jul 27, 2015 7:06 pm | keith.lamothe | Fixed in Version | => 0.903 (Race Leader Uniqueness) |
Jul 27, 2015 7:06 pm | keith.lamothe | Resolution | open => fixed |