View Issue Details

IDProjectCategoryLast Update
0017386Stars Beyond ReachSuggestionJul 27, 2015 7:06 pm
ReporterShrugging Khan Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.901 
Fixed in Version0.903 (Race Leader Uniqueness) 
Summary0017386: Cycle through unharvested Resources
DescriptionSo we now have overlays for wonders and resources. Yay! This is good stuff. Unfortunately, it still requires that my tired eyes go and scan the entire map, practically tile by little tile, for what I'm looking for. This can be sped up by zooming out, but that is quick to fry my computer.

So I again recommend some sort of cycle-through-unharvested-resources button.
(And another for wonders. And one for destroyed buildings. Just everything.)
TagsNo tags attached.

Activities

Chris_McElligottPark

Jul 13, 2015 12:39 pm

administrator   ~0042626

Specs:

-- Cycle through unharvested Resources
--- should apply to ones in your territories, or in territories owned by nobody.
--- NO cycle through wonders, at least not for now, given how those are changing.
--- cycling through all your destroyed buildings as another set of keys.
--- cycling through all hostile military buildings in striking range of your territories as another.

Shrugging Khan

Jul 13, 2015 3:20 pm

reporter   ~0042630

Sounds excellent!
Thanks for picking that up.

Since half my time every turn is spent just checking on resources this will be a great boon for players like me.

keith.lamothe

Jul 27, 2015 7:06 pm

administrator   ~0042657

For 0.903:

* Added the following key-binds, all default unbound because it wasn't clear where to put six new keys (suggestions on that are welcome) :
** Next Unclaimed Resource
*** Centers the viewport on the next unclaimed resource you know of in your territory or in an unclaimed territory.
** Previous Unclaimed Resource
*** Centers the viewport on the previous unclaimed resource you know of in your territory or in an unclaimed territory.
** Next Destroyed Building
*** Centers the viewport on the next tile with wreckage of one of your buildings that you can rebuild.
** Previous Destroyed Building
*** Centers the viewport on the previous tile with wreckage of one of your buildings that you can rebuild.
** Next Threatening Hostile
*** Centers the viewport on the next tile with a hostile building that is in attack range of one of the territories you own (not necessarily any building of yours).
** Previous Threatening Hostile
*** Centers the viewport on the previous tile with a hostile building that is in attack range of one of the territories you own (not necessarily any building of yours).

Thanks :)

Issue History

Date Modified Username Field Change
Jul 9, 2015 10:17 am Shrugging Khan New Issue
Jul 13, 2015 12:39 pm Chris_McElligottPark Assigned To => keith.lamothe
Jul 13, 2015 12:39 pm Chris_McElligottPark Status new => assigned
Jul 13, 2015 12:39 pm Chris_McElligottPark Note Added: 0042626
Jul 13, 2015 3:20 pm Shrugging Khan Note Added: 0042630
Jul 27, 2015 7:06 pm keith.lamothe Note Added: 0042657
Jul 27, 2015 7:06 pm keith.lamothe Status assigned => resolved
Jul 27, 2015 7:06 pm keith.lamothe Fixed in Version => 0.903 (Race Leader Uniqueness)
Jul 27, 2015 7:06 pm keith.lamothe Resolution open => fixed