View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017469 | Stars Beyond Reach | Suggestion | Sep 24, 2015 11:19 am | Sep 24, 2015 3:17 pm | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 0.909 (Super Ultra Mega New Version) | ||||
Summary | 0017469: Adjacency Bonuses | ||||
Description | There are a few building that still have adjacency bonuses (apartment, solar plant), but the rest have been removed. Are the bonuses going to return later, did you miss these, or are they going to be rarer? | ||||
Tags | No tags attached. | ||||
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Working as intended! I felt like there was way too much of that. Some are now going to be doing territory-wide stuff, but overall the amount of fiddly-ness of that sort of adjacency bonus was really very annoying I felt. Too much mental math instead of actual strategic planning. The whole "where do I build what" stuff is still going to be a big deal based on other factors that are a lot easier to plan from a clear strategic vantage (international ability availability versus protection, longevity via EXP vs forward position, territory-wide buffs when you have lots of territories, etc). That's the idea, anyhow. |
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I really liked the adjacency bonuses and didn't think they were that complicated. It encouraged me to build things in particular patterns. Right now I'm just dropping buildings at random in my territory. |
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Yet you were also asking for things like showing where the efficiency would be highest when placing things, too. I've been down that road before with games like Skyward Collapse. Everything disappears except a bunch of numbers in terms of what the player sees. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 24, 2015 11:19 am | ptarth | New Issue | |
Sep 24, 2015 11:46 am | Chris_McElligottPark | Note Added: 0042942 | |
Sep 24, 2015 11:46 am | Chris_McElligottPark | Status | new => closed |
Sep 24, 2015 11:46 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 24, 2015 11:46 am | Chris_McElligottPark | Resolution | open => no change required |
Sep 24, 2015 11:48 am | ptarth | Note Added: 0042943 | |
Sep 24, 2015 3:17 pm | Chris_McElligottPark | Note Added: 0042968 |