Description | Currently construction yards have the same problem that scouts have, you don't want them around because they don't contribute much. Until you need them, then you want tons of them. As it stands don't build many of them, until I drop down 5-10 of them to hurry something up because I'm lazy.
My suggestion is to use the maintenance building need to require construction yards. Have maintenance be required by most buildings (like crime, fire, etc), and have it be provided by construction yards. Then perhaps change the other maintenance building to provide "advanced maintenance" or something such. This way, like fire and police, you'll always drop 1 in territories. Additionally, your sophisticated building territories would then require more of them to keep things running.
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