View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017633 | Stars Beyond Reach | Suggestion | Oct 2, 2015 8:42 pm | Oct 2, 2015 8:43 pm | |
Reporter | Rythe | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.914 (The Diseased, The Unemployed, And The Balanced) | ||||
Summary | 0017633: More Disease Balancing Thoughts | ||||
Description | Act 1 Anti-Disease now seems excessive, as if telegraphing the idea that disease is a thing you need to be very concerned about. Also very expensive. And the more I think about it, the more it seems a bit slap dash. So I would suggest moving Quarantine Crews and Gene Manipulation to after Epidemiology in Act 2. Epidemiology research cost cut to 1.8K-2K, then Quarantine Crews and Gene Manipulation research costs increased to about 2.2K - 2.6K. Change Toxicology to cost 360-500 research, and the building to require roughly 600 power. Limit Act 1 diseases to toxin based ones. I'd say this would make sense as toxins would be the first things to hit new colonists on a new world. Could also throw in a few mild genetic diseases in Act 1 as carry-overs from being stuck in a colony ship for too long. Keep 'em to very low spread rates, though. | ||||
Tags | No tags attached. | ||||