View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017656 | Stars Beyond Reach | Gameplay Issue | Oct 3, 2015 9:07 am | Oct 3, 2015 5:17 pm | |
Reporter | nas1m | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.915 (Happy Air, Happy Wallet) | ||||
Summary | 0017656: Building a field study camp next to a wonder grants 400 science in Act1? | ||||
Description | Is this correct? I do not remember this from the patch notes. Also, 400 is enough to unlock most of the early tech tree. Isn't this a bit much? Maybe just provide one or two free techs? Save attached. | ||||
Tags | No tags attached. | ||||
related to | 0017658 | resolved | Chris_McElligottPark | Too many Act2 techs unlocked for Act1 objective using Act2 building? |
|
|
|
that sounds like a bug to me since your not even meant to be able to unlock field study camps in act 1. |
|
Yeah, how did you get that in act 1? |
|
Start with an objective that requires Shrines tech and you get techs leading up to Shrines also. |
|
Shrines has no prereqs. I guess it was one of the other ones after it, though. Got it. |
|
Eh, my bad for not actually looking at the tree before giving an example (having Linguistics as an A1 freebie would open every tech leading to it, including camps). |
|
For me it was: History Museum and City Park with Fountain |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 3, 2015 9:07 am | nas1m | New Issue | |
Oct 3, 2015 9:07 am | nas1m | File Added: extrascience.save | |
Oct 3, 2015 11:20 am | crazyroosterman | Note Added: 0043265 | |
Oct 3, 2015 11:36 am | Chris_McElligottPark | Note Added: 0043272 | |
Oct 3, 2015 11:40 am | Cinth | Note Added: 0043275 | |
Oct 3, 2015 11:50 am | Chris_McElligottPark | Note Added: 0043280 | |
Oct 3, 2015 12:04 pm | Cinth | Note Added: 0043284 | |
Oct 3, 2015 5:16 pm | nas1m | Relationship added | related to 0017658 |
Oct 3, 2015 5:17 pm | nas1m | Note Added: 0043325 |