View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017712 | Stars Beyond Reach | Bug - Gameplay | Oct 6, 2015 2:08 am | Oct 7, 2015 1:12 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.918 (Warn Me, Please!) | ||||
Fixed in Version | 0.919 | ||||
Summary | 0017712: Worker employment not updating correctly when disabling buildings | ||||
Description | When a building is disabled a portion of its workers are sent elsewhere to work, however, the workers still remain at the original location. At least they kinda do, these phantom workers only sometimes count as workers to work elsewhere, but they still do their jobs. See attached save where I have more workers than citizens. I've attached a pre-glitch save where you can drop a few commercial buildings and a post glitch save where you see the phantom workers in operation. To activate, disable and enable buildings. Large employment buildings make it easier to see. | ||||
Tags | No tags attached. | ||||
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For 0.919: * Added logic for dealing with situations where a staffing-reallocation is called for and there's actually not enough population to handle all the _current_ staffing (which shouldn't be possible, but our population model's a bit eclectic after all the different designs). Previously it just ostrich-algorithm'd it and left everything alone, now it will do a complete flush of current staffing and start allocating from scratch, to make sure the result is at least within the total population bound. ** This won't immediately impact old saves, but as soon as you have an interturn or turn a building on or off it will take effect. Thanks :) |
Date Modified | Username | Field | Change |
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Oct 6, 2015 2:08 am | ptarth | New Issue | |
Oct 6, 2015 2:08 am | ptarth | File Added: 918 workers free.save | |
Oct 6, 2015 2:09 am | ptarth | File Added: 918 workers free jobs.save | |
Oct 6, 2015 8:34 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Oct 6, 2015 8:34 am | Chris_McElligottPark | Status | new => assigned |
Oct 7, 2015 1:12 pm | keith.lamothe | Note Added: 0043496 | |
Oct 7, 2015 1:12 pm | keith.lamothe | Status | assigned => resolved |
Oct 7, 2015 1:12 pm | keith.lamothe | Fixed in Version | => 0.919 |
Oct 7, 2015 1:12 pm | keith.lamothe | Resolution | open => fixed |