View Issue Details

IDProjectCategoryLast Update
0017808Starward RogueBug - GameplayDec 16, 2015 3:58 am
ReporterElOhTeeBee Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.135 (First Private Alpha) 
Fixed in Version0.204 (Mechs!) 
Summary0017808: Unescapable room?
DescriptionGot into a room I apparently can't get out of, just past south of start - there's a central section that my shots can't get into but enemies can shoot out of. I can teleport to the other side, but not the center. And, since I can't kill the enemies, I can't get the doors to open.
TagsNo tags attached.

Activities

ElOhTeeBee

Nov 19, 2015 9:31 am

reporter  

Chris_McElligottPark

Nov 20, 2015 3:44 pm

administrator   ~0043623

Missiles!

dfinlay

Nov 21, 2015 9:53 am

reporter   ~0043638

Shouldn't you be able to escape any room even if you've run out of missiles?

Chris_McElligottPark

Dec 16, 2015 3:58 am

administrator   ~0043809

Thanks!

* Previously there was an invisible "spawns entities that drop a missile if you have no missiles" spawner in certain rooms that had no way to destroy all enemies without using a missile. This was to prevent situations where the player becomes permanently trapped due to lack of missiles.
** However, this didn't feel right to some players, was confusing to many, and was also exploitable by some. So... yeah. That's gone.
** Now the rule for proper room design is that bombable blocks can be used to block off rewards that are optional, but not main passages or places where enemies are. Makes sense actually!

Issue History

Date Modified Username Field Change
Nov 19, 2015 9:31 am ElOhTeeBee New Issue
Nov 19, 2015 9:31 am ElOhTeeBee File Added: ForBugReport_2015_11_19_08_27_18.save
Nov 20, 2015 3:44 pm Chris_McElligottPark Note Added: 0043623
Nov 21, 2015 9:53 am dfinlay Note Added: 0043638
Dec 16, 2015 3:58 am Chris_McElligottPark Note Added: 0043809
Dec 16, 2015 3:58 am Chris_McElligottPark Status new => resolved
Dec 16, 2015 3:58 am Chris_McElligottPark Fixed in Version => 0.204 (Mechs!)
Dec 16, 2015 3:58 am Chris_McElligottPark Resolution open => fixed
Dec 16, 2015 3:58 am Chris_McElligottPark Assigned To => Chris_McElligottPark