View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017823 | Starward Rogue | Balance Issue | Nov 19, 2015 7:06 pm | Jan 19, 2016 2:08 pm | |
Reporter | ptarth | Assigned To | Mission | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.135 (First Private Alpha) | ||||
Summary | 0017823: Incinerator Weapon Balance | ||||
Description | The Incinerator weapon uses too much energy, 20 per second. It also doesn't start disabled once you run out of energy, and so when you pick up new energy it uses it before you can turn it off, thus being permanently disabled, unless you possibly have better reaction time than I do. | ||||
Tags | No tags attached. | ||||
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It sounds from the description like you're using the Incinerator Module and not the Incinerator Weapon. Back on topic, previous builds weapons with toggleable effects were ENABLING immediately. This should be fixed now and weapons should be automatically disabling if you reach zero energy. |
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Well after testing it, looks like the issue is still there. |
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This is a main gun now and no longer uses ammo. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 19, 2015 7:06 pm | ptarth | New Issue | |
Nov 20, 2015 2:11 pm | Mission | Note Added: 0043621 | |
Nov 20, 2015 4:18 pm | Mission | Note Added: 0043626 | |
Jan 19, 2016 2:08 pm | Chris_McElligottPark | Note Added: 0044228 | |
Jan 19, 2016 2:08 pm | Chris_McElligottPark | Status | new => resolved |
Jan 19, 2016 2:08 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2016 2:08 pm | Chris_McElligottPark | Assigned To | => Mission |