View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017845 | Starward Rogue | Balance Issue | Nov 21, 2015 11:42 am | Jan 19, 2016 2:24 pm | |
Reporter | mrhanman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.136 | ||||
Summary | 0017845: Energy System Balance | ||||
Description | I like the new energy system. The few weapons I tried don't fire fast enough to deplete all your energy, though. Which kind of makes the whole energy system superfluous. There are plenty of weapons I haven't used, and some of them might drain faster than it refills. Maybe there needs to be a couple seconds after you stop firing the secondary weapons before the energy starts to refill. Longer than the slowest weapon's cooldown. The Torpedo is the weapon I'm thinking about. I can just hold down both buttons and never run out of energy. It was too powerful, really. Some balance would be introduced if I had to stop using it after 4 shots (since it uses 25e/shot) to wait for the energy to start refilling. | ||||
Tags | No tags attached. | ||||
|
I'm going over most of the weapons today, the new system was put into place before the weapon balance pass was implemented. |
|
We redid the energy system a lot since then, and it feels much better. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 21, 2015 11:42 am | mrhanman | New Issue | |
Nov 21, 2015 3:25 pm | Mission | Note Added: 0043650 | |
Jan 19, 2016 2:24 pm | Chris_McElligottPark | Note Added: 0044240 | |
Jan 19, 2016 2:24 pm | Chris_McElligottPark | Status | new => resolved |
Jan 19, 2016 2:24 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 19, 2016 2:24 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |