View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017853 | Starward Rogue | Suggestion | Nov 23, 2015 3:05 pm | Jan 12, 2016 7:18 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 0.136 | ||||
Summary | 0017853: Room Idea: The Hallway | ||||
Description | Taken from the forums: https://www.arcengames.com/forums/index.php/topic,18180.msg195398.html#msg195398 [^] I got two, albeit similar ideas that could give the game some rooms/sections that feel more like a vanilla shmup (as I described here the game feels a bit lacking to me in the shmup department - at least from what I expected). The second one is similar to the first (see 17852), only more narrow and crowded and mainly populated but turrets and traps, forcing the player to make his way, dodgeing stuff, though the hallway. Think of it as the approach to the death star, only in the hallways of a mystery scifi castle ;). Come to think of it, this type could be used to model the approach to the mothership in the first place! | ||||
Tags | No tags attached. | ||||
related to | 0017852 | considering | Chris_McElligottPark | Room Idea: The Gauntlet |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 23, 2015 3:05 pm | nas1m | New Issue | |
Nov 23, 2015 3:06 pm | nas1m | Summary | Room Idea_ The Hallway => Room Idea: The Hallway |
Nov 23, 2015 3:06 pm | nas1m | Relationship added | related to 0017852 |
Jan 12, 2016 7:18 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 12, 2016 7:18 pm | Chris_McElligottPark | Status | new => considering |