View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017854 | Starward Rogue | Suggestion | Nov 23, 2015 3:28 pm | Jan 12, 2016 7:17 pm | |
Reporter | nas1m | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.136 | ||||
Summary | 0017854: Enemy Idea: Spawners | ||||
Description | As another part of my initiative to bring a little more plain ol' shmup goodness into the gamenhere is anoter idea that crossed my mind: Spawner Type Enemies These would always seed e.g. at the sides of long rooms and produce a more or less consistent stream of enemies of a single type heading for the player or one of the exits (of course adding their own projectiles to the fray). This could be a way to introduce classic shmup style waves and/or formations into rooms. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 23, 2015 3:28 pm | nas1m | New Issue | |
Jan 12, 2016 7:17 pm | Chris_McElligottPark | Note Added: 0044071 | |
Jan 12, 2016 7:17 pm | Chris_McElligottPark | Status | new => resolved |
Jan 12, 2016 7:17 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 12, 2016 7:17 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |