View Issue Details

IDProjectCategoryLast Update
0001792AI War 1 / ClassicBug - OtherDec 10, 2010 2:21 pm
ReporterToll Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.045 
Fixed in Version4.049 
Summary0001792: Capturables turn as soon as construction starts on a command station
DescriptionPreviously, the capturables would turn when the command station was completed. Now, however, they turn as soon as the command station starts building.
TagsNo tags attached.
Internal Weight

Relationships

has duplicate 0001842 resolvedChris_McElligottPark Planet ownership change on start of command station construction 

Activities

Vinraith

Dec 10, 2010 1:32 pm

reporter   ~0005874

Sorry about the accidental duplication.

This has some fascinating implications. It makes grabbing a rebel colony world much easier, it also makes distant raids for ARS's (where you have no intention of taking the planet) drastically less risky as you don't ever actually have to hold the system in the old sense to get your bonus ship. My general feeling is that, if it was intentional, I'd like to see it reverted, or at least better understand why the change was made.

Suzera

Dec 10, 2010 1:36 pm

reporter   ~0005876

Last edited: Dec 10, 2010 1:36 pm

It's not that big a deal in my opinion either way because you probably have a good military hold on the planet before trying to construct the station anyway.

Toll

Dec 10, 2010 1:40 pm

reporter   ~0005877

Not necessarily. Send in a few raid starships or bomber starships to blow up the command station and retreat with them. Next send in a transport with a colony ship and start the construction of a command station. Voila, it's yours.

Vinraith

Dec 10, 2010 2:17 pm

reporter   ~0005884

@Suzera

That's just it. You used to need at least a respectable military hold, because it takes a bit of time to build a command station and all the AI units left rush you when you try. Now, however, you can run in, pop the command, build a command station for about a second, and abscond with your new ship type.

With the command shield mechanic in play it resolves itself, because you have to hold the planet for awhile to kill those, but now that they're optional that's no longer an issue.

Chris_McElligottPark

Dec 10, 2010 2:20 pm

administrator   ~0005886

It's definitely a bug, and a big deal. Pre-2.0 it used to be this way, and players exploited it like crazy. I'm not sure why it's this way now, but it won't stay.

Oh... actually, I think I know why that is.

Chris_McElligottPark

Dec 10, 2010 2:21 pm

administrator   ~0005887

Okay, got it. :)

Issue History

Date Modified Username Field Change
Dec 4, 2010 11:48 am Toll New Issue
Dec 5, 2010 5:56 pm Toll Relationship added has duplicate 0001842
Dec 10, 2010 1:32 pm Vinraith Note Added: 0005874
Dec 10, 2010 1:36 pm Suzera Note Added: 0005876
Dec 10, 2010 1:36 pm Suzera Note Edited: 0005876
Dec 10, 2010 1:40 pm Toll Note Added: 0005877
Dec 10, 2010 2:17 pm Vinraith Note Added: 0005884
Dec 10, 2010 2:20 pm Chris_McElligottPark Note Added: 0005886
Dec 10, 2010 2:21 pm Chris_McElligottPark Note Added: 0005887
Dec 10, 2010 2:21 pm Chris_McElligottPark Status new => resolved
Dec 10, 2010 2:21 pm Chris_McElligottPark Fixed in Version => 4.049
Dec 10, 2010 2:21 pm Chris_McElligottPark Resolution open => fixed
Dec 10, 2010 2:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark