View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017920 | Starward Rogue | Bug - Gameplay | Dec 4, 2015 1:16 pm | Feb 27, 2016 2:01 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.200 (First Steam Version) | ||||
Fixed in Version | 1.016-1.017 | ||||
Summary | 0017920: Shots not spawning | ||||
Description | I've been toying around with making boss patterns and have noticed that under some circumstances bullets do not spawn as they are supposed to. I've attached several screenshots demonstrating this. It seems to be related to ricocheting off of walls. It doesn't seem to happen without it. It is sporadic with gaps in the firing patterns, sometimes with many successive shots in a row being lost, sometimes with only a few. It seems to affect shots of a particular angle of reflection, but it is intermittent, and the other shots, creating at the same time are not affected. The attached screenshots are from the following weapon: 11 shots starting from an angle of 50 with 0.5 degree intervals. The bullets are of 7 different colors (ROYGBIV), but not in order (I adjusted a previous full spread pattern of 21 shots by 0.5 unit intervals, it was hard to parse). The shots have a lifespan of 10. $MirrorShotDownPT SPEED=430 ANGLEPT=50.0 SHOTPT=BulletPointedRed $MirrorShotDownPT SPEED=430 ANGLEPT=50.5 SHOTPT=BulletPointedYellow $MirrorShotDownPT SPEED=430 ANGLEPT=51 SHOTPT=BulletPointedBlue $MirrorShotDownPT SPEED=430 ANGLEPT=51.5 SHOTPT=BulletPointedPurple $MirrorShotDownPT SPEED=430 ANGLEPT=52 SHOTPT=BulletPointedOrange $MirrorShotDownPT SPEED=430 ANGLEPT=52.5 SHOTPT=BulletPointedGreen $MirrorShotDownPT SPEED=430 ANGLEPT=53 SHOTPT=BulletPointedIndigo $MirrorShotDownPT SPEED=430 ANGLEPT=53.5 SHOTPT=BulletPointedRed $MirrorShotDownPT SPEED=430 ANGLEPT=54 SHOTPT=BulletPointedYellow $MirrorShotDownPT SPEED=430 ANGLEPT=54.5 SHOTPT=BulletPointedBlue $MirrorShotDownPT SPEED=430 ANGLEPT=55 SHOTPT=BulletPointedPurple <var name="MirrorBeamPT"> <bullet angle="0" speed="[SPEED]" shot_type="[SHOTPT]"> <wait time="10" /> <die /> </bullet> </var> Looking at the screenshots you can see the gaps, usually the green or purple shots in the center of the pattern. Occasionally the leading edge red shots also go missing. | ||||
Tags | No tags attached. | ||||
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This one has been around for awhile, actually. I can definitely say I've seen it often, certainly easiest to see with Mirror since most other things arent using reflection yet. Very easy to spot it happening when testing. It's also easily visible if you watch the shots fired by Persistence ships when they're on the other side of a wall. No idea what causes it. |
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For 1.016: * Improved handling of ricochets to avoid cases where shots just disappear on hitting a wall. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 4, 2015 1:16 pm | ptarth | New Issue | |
Dec 4, 2015 1:16 pm | ptarth | File Added: Screenshot_2015_12_04_9_35_31.png | |
Dec 4, 2015 1:16 pm | ptarth | File Added: Screenshot_2015_12_04_9_36_57.png | |
Dec 4, 2015 1:17 pm | ptarth | File Added: Screenshot_2015_12_04_9_37_18.png | |
Dec 4, 2015 1:18 pm | ptarth | File Added: Screenshot_2015_12_04_9_41_21.png | |
Dec 4, 2015 1:51 pm | Misery | Note Added: 0043731 | |
Dec 4, 2015 1:52 pm | Misery | Note Edited: 0043731 | |
Jan 12, 2016 7:21 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 12, 2016 7:21 pm | Chris_McElligottPark | Status | new => assigned |
Feb 27, 2016 2:01 pm | keith.lamothe | Note Added: 0045283 | |
Feb 27, 2016 2:01 pm | keith.lamothe | Status | assigned => resolved |
Feb 27, 2016 2:01 pm | keith.lamothe | Fixed in Version | => 1.016-1.017 |
Feb 27, 2016 2:01 pm | keith.lamothe | Resolution | open => fixed |