View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0017941 | Starward Rogue | Suggestion | Dec 5, 2015 10:24 am | Jan 19, 2016 9:57 pm | |
Reporter | Misery | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.203 | ||||
Fixed in Version | 0.900 | ||||
Summary | 0017941: Teleporters need a "tell" before firing | ||||
Description | Again, this is from Gemzo on the forums, I'm just going to copy/paste what he said on there: -The beam traps that turn off and on are pretty annoying. Could they give off like, a warning beam right before they turn on? Right now the emitters glow when they're about to shoot, but that's not really helpful when they're offscreen... Oh, and the item room that has the beam traps in them is also pretty annoying. I don't think item rooms should have things like that in them... I can't come up with any specific reason for that, besides that it's just not fun, I guess. | ||||
Tags | No tags attached. | ||||
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For 0.856: * Obstacle lasers now fire a thinner, non-damaging, purple beam a bit before firing the real one, so you always have some cue even if you're too far from the emitter to see its glowy cue. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 5, 2015 10:24 am | Misery | New Issue | |
Jan 19, 2016 2:37 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 19, 2016 2:37 pm | Chris_McElligottPark | Status | new => assigned |
Jan 19, 2016 9:57 pm | keith.lamothe | Note Added: 0044348 | |
Jan 19, 2016 9:57 pm | keith.lamothe | Status | assigned => resolved |
Jan 19, 2016 9:57 pm | keith.lamothe | Fixed in Version | => 0.900 |
Jan 19, 2016 9:57 pm | keith.lamothe | Resolution | open => fixed |