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IDProjectCategoryLast Update
0017941Starward RogueSuggestionJan 19, 2016 9:57 pm
ReporterMisery Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.203 
Fixed in Version0.900 
Summary0017941: Teleporters need a "tell" before firing
DescriptionAgain, this is from Gemzo on the forums, I'm just going to copy/paste what he said on there:

-The beam traps that turn off and on are pretty annoying. Could they give off like, a warning beam right before they turn on? Right now the emitters glow when they're about to shoot, but that's not really helpful when they're offscreen... Oh, and the item room that has the beam traps in them is also pretty annoying. I don't think item rooms should have things like that in them... I can't come up with any specific reason for that, besides that it's just not fun, I guess.
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keith.lamothe

Jan 19, 2016 9:57 pm

administrator   ~0044348

For 0.856:

* Obstacle lasers now fire a thinner, non-damaging, purple beam a bit before firing the real one, so you always have some cue even if you're too far from the emitter to see its glowy cue.

Thanks :)

Issue History

Date Modified Username Field Change
Dec 5, 2015 10:24 am Misery New Issue
Jan 19, 2016 2:37 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 19, 2016 2:37 pm Chris_McElligottPark Status new => assigned
Jan 19, 2016 9:57 pm keith.lamothe Note Added: 0044348
Jan 19, 2016 9:57 pm keith.lamothe Status assigned => resolved
Jan 19, 2016 9:57 pm keith.lamothe Fixed in Version => 0.900
Jan 19, 2016 9:57 pm keith.lamothe Resolution open => fixed