View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0017951 | Starward Rogue | Gameplay Idea | Dec 7, 2015 9:02 pm | Jan 20, 2016 8:13 am | |
Reporter | Pepisolo | Assigned To | Mission | ||
Status | considering | Resolution | open | ||
Product Version | 0.201-0.202 | ||||
Summary | 0017951: Weapon prototype, Force Barrier | ||||
Description | I've been tinkering about with weapon creation and came up with this pretty fun one. It's quite simple, basically a kinetic blast -- hmmm, maybe I should've called it that instead -- that forces all enemies around you away with knockback while also clearing the bullets. It's basically "inspired" by Nicole's Barrier ability in Guardian Heroes. The one key component that's missing is that it's supposed to really wreck any enemies that get blasted back into walls by it. That's where it's meant to do a lot of damage. (I don't expect this functionality to make it into the game, though!) Using it in an open space is just meant to be largely defensive, which is why it only does 1 damage. Here's a video of it in action: https://dl.dropboxusercontent.com/u/30011618/Starward%20Rogue/StarwardRogue%20--%20Force%20Barrier%20Prototype.mp4 I've had some good fun with this one. The code is super bad, though, since I haven't yet worked out how to get a loop working so that I don't have to write each bullet angle by angle. 3 degrees, 6 degrees, 9 degrees, etc. Hey, I haven't programmed in 8 years and even then it was natural language. Something like this in the game would be pretty cool, I think. | ||||
Tags | No tags attached. | ||||
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This one is a little tricky to decide if it'd be a good addition. If I was to implement it in the game I'd have to give it more damage and increase the energy cost as well since something like this being 'spammy' would be very bad (it would make the item too good). As far as looping numerous bullets is concerned, the only way you'd be able to spawn numerous bullets in a loop while changing the angle would be with a variable, but as far as I'm aware you can't increment variables inside a loop. You define them once and that's it. For that reason you're forced to define a bunch of variables and use predefined BulletVars to cut back as much of the copy-pasta as you can. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 7, 2015 9:02 pm | Pepisolo | New Issue | |
Dec 7, 2015 9:07 pm | Pepisolo | Description Updated | |
Jan 19, 2016 2:16 pm | Chris_McElligottPark | Assigned To | => Mission |
Jan 19, 2016 2:16 pm | Chris_McElligottPark | Status | new => considering |
Jan 20, 2016 8:13 am | Mission | Note Added: 0044451 |