View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018056 | Starward Rogue | Graphical Bug | Dec 22, 2015 2:05 am | Mar 2, 2016 12:29 am | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | open | ||
Product Version | 0.206 | ||||
Summary | 0018056: Self_scale engine quirk | ||||
Description | If you've set a weapon to have bullets that scale in size, I've noticed that if the scaled bullet comes into contact with walls or doesn't fit through openings the bullet will revert to its original sprite size. This is not the clearest example, but should be good enough. Take a look at the vid: https://dl.dropboxusercontent.com/u/30011618/Starward%20Rogue/StarwardRogue%20--%20Prismatic%20Wave.mp4 Notice at the 26 second mark when I start shooting large shots, as soon as they hit the wall the sprite reverts to its original size. | ||||
Tags | No tags attached. | ||||
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Just tested this and cannot reproduce it, so something may have changed. Here's the weapon I used: <system name="TestMinigun" category="PlayerDirectedWeapon" shot_type="BulletPointedPurple" damage_type="Ballistic" attack_power="1" fire_rate="0.8" range_actual="500" shots_per_salvo="1" shot_speed="350" targeting_logic="Direct" image_name="BasicTurret" special_bullet_patterns="TestMinigunPattern" flagship_ability_type="DirectFireWeapon" > </system> <bullet_pattern name="TestMinigunPattern"> <bullet angle="0" speed="300"> <change self_scale="5" time="3" /> </bullet> </bullet_pattern> If you see it again, if you give me the actual weapon/pattern used that will be very helpful. Thanks :) |
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This bug hasn't been seen for a long time. I think it's safe to mark this as resolved now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 22, 2015 2:05 am | Pepisolo | New Issue | |
Dec 23, 2015 1:53 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 23, 2015 1:53 am | Chris_McElligottPark | Status | new => assigned |
Jan 5, 2016 12:39 pm | keith.lamothe | Note Added: 0043982 | |
Jan 5, 2016 12:39 pm | keith.lamothe | Status | assigned => feedback |
Mar 2, 2016 12:29 am | Pepisolo | Note Added: 0045316 | |
Mar 2, 2016 12:29 am | Pepisolo | Status | feedback => assigned |
Mar 2, 2016 12:29 am | Pepisolo | Status | assigned => resolved |