View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018065 | Starward Rogue | Gameplay Issue | Dec 22, 2015 2:50 pm | Jan 27, 2016 7:55 pm | |
Reporter | Bluddy | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.206 | ||||
Summary | 0018065: Explosions are underwhelming | ||||
Description | One of the advantages of having a tech/sci-fi oriented game is that you can go wild with explosions -- much more so than in other genres. Currently, missile explosions are these small things, and enemies just disintegrate. I'd like to see some really cool explosion graphics, with some randomness, pieces of debris flying all over the place, etc. Also: static electricity. Electric blue lightning bolts randomly coursing through things as they get damaged, and especially before they explode. Where are they in the game? | ||||
Tags | No tags attached. | ||||
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Yeah, the end boss final explosions in particular could be more epic. If you could get something a bit closer to this, that'd be awesome: https://youtu.be/pD6tH54AdyA?t=2m33s A bit of slowdown might help a lot. |
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Oh wow. Look at that static! The beautiful laser graphic! That animation! The explosion I thought could be better, but in general... wow. Look at the beautiful explosions in the low-budget game Drox Operative https://www.youtube.com/watch?v=w5DQxGd_mTA Skip to 12:28 for an example. I know it's 3d, but some of this can be replicated in 2d I think...? |
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Yeah, looks pretty good. The disintegration effect in this game looks nice, but if it were mixed in with some explosions too that should make things a bit more satisfying. |
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I heartily agree with this! What I typically think of when I think of major boss explosions: https://www.youtube.com/watch?v=jiT04G9a9rY All of the bosses in that video do it, but the very first one is so high up that it doesnt show it very well. But it's that sustained length of the boss's destruction and the constant flames and bursts that creates the effect to me, it doesnt just instantly go BAMF! in one single explosion. There's a satisfaction to the length of the effect. For the actual final bosses though, doing a different and somehow more epic explosion would be nice, to fit the "final" nature of the things. One of my favorite examples, skip to 4:30 in this one: https://www.youtube.com/watch?v=1wbhb7gY1dQ That silhouette with the pieces just flaring off of it, I always thought that looked awesome. Granted that's not exactly a sci-fi game, but still... it fits the fact that the game's very final boss just went down. None of this is absolutely necessary of course, but I think it just adds alot of satisfaction to defeating a particularly difficult opponent. |
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Wow. Just wow. I want. I want these kinds of explosions on little enemies too. No disintegration. When they're damaged, they should have puffs of smoke and have electric bolts coursing through them. When they die, they should explode, leaving marks on the floor (like in Isaac), possibly tearing a little through the metal (in another Mantis suggestion of mine) and having some debris fly around with mini explosions. |
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Resolved this right before 1.0. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 22, 2015 2:50 pm | Bluddy | New Issue | |
Dec 22, 2015 2:55 pm | Bluddy | Description Updated | |
Dec 22, 2015 6:02 pm | Pepisolo | Note Added: 0043900 | |
Dec 22, 2015 6:06 pm | Pepisolo | Note Edited: 0043900 | |
Dec 22, 2015 7:47 pm | Bluddy | Note Added: 0043903 | |
Dec 22, 2015 8:14 pm | Pepisolo | Note Added: 0043904 | |
Dec 23, 2015 4:45 pm | Misery | Note Added: 0043925 | |
Dec 23, 2015 6:29 pm | Bluddy | Note Added: 0043931 | |
Dec 23, 2015 6:35 pm | Bluddy | Note Edited: 0043931 | |
Jan 27, 2016 7:55 pm | Chris_McElligottPark | Note Added: 0044828 | |
Jan 27, 2016 7:55 pm | Chris_McElligottPark | Status | new => resolved |
Jan 27, 2016 7:55 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 27, 2016 7:55 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |