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IDProjectCategoryLast Update
0018066Starward RogueGameplay IdeaJan 19, 2016 6:27 pm
ReporterBluddy Assigned Tokeith.lamothe  
Status consideringResolutionopen 
Product Version0.206 
Summary0018066: Explosions poke holes in walls
DescriptionBecause there is a '2nd layer' in the game of Space windows/force fields, I think it would be cool to implement holes forming in the spaceship due to explosions. The metal layer of the ship would then disintegrate as it gets blown up -- it's kinda like a wrapper. Debris flying from explosions (mentioned in another mantis suggestion) would cause small holes, and large explosions would cause large holes.

I think this would give a nice, fairly unique feel to the game.

For extra points, don't make the space background that gets exposed look exactly the same as the space 'windows'. Make it look more like a force field. I dunno how right now, maybe put a different shimmering graphic over it, maybe run random bursts of blue static electricity over the exposed edges.
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Bluddy

Dec 22, 2015 5:52 pm

reporter   ~0043899

In order for this not to be too much, the first stage of explosions should probably leave explosion marks on the walls. Only extreme explosions or repeat explosions would tear through the ship's hull.

Issue History

Date Modified Username Field Change
Dec 22, 2015 2:54 pm Bluddy New Issue
Dec 22, 2015 5:52 pm Bluddy Note Added: 0043899
Jan 19, 2016 6:26 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 19, 2016 6:26 pm Chris_McElligottPark Status new => assigned
Jan 19, 2016 6:27 pm Chris_McElligottPark Status assigned => considering