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IDProjectCategoryLast Update
0018105Starward RogueSuggestionJan 12, 2016 8:09 pm
ReporterPepisolo Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.207 
Fixed in Version0.804 
Summary0018105: Room transitions to the boss sometimes awkward -- one way teleport idea.
DescriptionWhenever entering a boss room, especially those with that long corridor around the outside it feels weird seeing the boss already doing its patterns while you're still on the way -- feels like I'm late for a bus or something.

A solution to this would be to first lead the player to a kind of psyche yourself up room -- which would be a small room that is part of the boss map -- which contains a one-way teleporter. Slightly bigger and grander looking than a normal one, which leads to the boss room. Upon entering the boss room, the fight begins, and the teleporter is made inactive until the boss is defeated -- no retreating through it. This seems like it would give a smoother transition to the bosses, especially for those with long corridors on the outside that don't really seem like they're part of the overall boss design.


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Misery

Jan 4, 2016 6:07 pm

developer   ~0043967

Last edited: Jan 4, 2016 6:09 pm

What I'd like to do here is just define a position in the room editor (which, technically, is already done with these while I"m testing them) and simply have the game load the player into that position upon room entry. It could make some things easier and cause the bosses to be a little easier to balance, because the player wont have to wade through an already expanded wall of shots. Often, you're not meant to deal with bullets that have flown that far from the boss. Something like Wallmaster or Mirror are both good examples.

It's not a change I can make on my own though.

This actually is likely to be an absolute necessity for the Misery-difficulty bosses, now that I think about it. Though there arent much of those to test for yet, as Crystal Mother is the only one with such a pattern right now.

Pepisolo

Jan 4, 2016 7:13 pm

developer   ~0043972

Some kind of smoother transition seems like a necessity, I think, yeah.

keith.lamothe

Jan 12, 2016 8:08 pm

administrator   ~0044093

For 0.804:

* Now when you enter a floor boss room for the first time, if that room script has a player starting location defined, you're placed there instead of at the door.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 1, 2016 7:02 pm Pepisolo New Issue
Jan 1, 2016 7:10 pm Pepisolo Description Updated
Jan 1, 2016 7:10 pm Pepisolo Description Updated
Jan 4, 2016 6:07 pm Misery Note Added: 0043967
Jan 4, 2016 6:09 pm Misery Note Edited: 0043967
Jan 4, 2016 7:13 pm Pepisolo Note Added: 0043972
Jan 12, 2016 7:34 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 12, 2016 7:34 pm Chris_McElligottPark Status new => assigned
Jan 12, 2016 8:08 pm keith.lamothe Note Added: 0044093
Jan 12, 2016 8:08 pm keith.lamothe Status assigned => resolved
Jan 12, 2016 8:08 pm keith.lamothe Fixed in Version => 0.804
Jan 12, 2016 8:08 pm keith.lamothe Resolution open => fixed