View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018155 | Starward Rogue | Bug - Gameplay | Jan 11, 2016 1:14 am | Jan 19, 2016 4:35 pm | |
Reporter | Enrymion | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.801 | ||||
Fixed in Version | 0.900 | ||||
Summary | 0018155: Shots can get stuck on one-way tiles. | ||||
Description | Blaze cannon shots and other shots with infinite or very long range can get stuck on the "wrong" side of oneway tiles and become very annoying. One-way tiles probably should kill the shots hitting the wrong side or possibly let them pass if they are wall ignoring type. | ||||
Tags | No tags attached. | ||||
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I'm currently designing a room with moving mines and one-way tiles, which is also creating a large mine-wall after a little while. Would it, say, break some existing rules if it was modified to be "bounce off in the opposite direction" instead of "cancel all movement in this direction"? NB: Destroying shots is ok by me. |
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For 0.856: * Shots hitting a one-way tile at an angle more steep than 45 degrees now disappear. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 11, 2016 1:14 am | Enrymion | New Issue | |
Jan 11, 2016 8:15 am | zharmad | Note Added: 0044049 | |
Jan 11, 2016 8:16 am | zharmad | Note Edited: 0044049 | |
Jan 12, 2016 8:36 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 12, 2016 8:36 pm | Chris_McElligottPark | Status | new => assigned |
Jan 19, 2016 4:35 pm | keith.lamothe | Note Added: 0044275 | |
Jan 19, 2016 4:35 pm | keith.lamothe | Status | assigned => resolved |
Jan 19, 2016 4:35 pm | keith.lamothe | Fixed in Version | => 0.900 |
Jan 19, 2016 4:35 pm | keith.lamothe | Resolution | open => fixed |