View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018175 | Starward Rogue | GUI | Jan 12, 2016 6:59 pm | Jan 20, 2016 12:41 am | |
Reporter | Omgaar | Assigned To | Blue | ||
Status | assigned | Resolution | open | ||
Product Version | 0.802 | ||||
Summary | 0018175: Locked vs Unlocked Door on map | ||||
Description | Being able to differentiate between a locked and unlocked door on the minimap would be nice. The player wouldn't end up looking at the map just before the boss, see some room was not visited and go there just to remember it was a locked door and he has no key. Alternatively, if a key is obtained not having to remember which doors were locked and which weren't. Since the floors are rather small and a single floor is likely to be played in one sitting, it's not that big of an concern but would still be nice. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 12, 2016 6:59 pm | Omgaar | New Issue | |
Jan 20, 2016 12:41 am | Chris_McElligottPark | Assigned To | => Blue |
Jan 20, 2016 12:41 am | Chris_McElligottPark | Status | new => assigned |