Description | Not particularly fun when revolving player drone is considered an object to explode player-launched grenades, even though it seems like it doesn't always FF-splashes the player. Having the extra niche skill ceiling in keeping track of where in relation the drone is not worth the grief; would recommend fixing so at least it doesn't block player grenade-like shots.
Tangent: although from a new and up until now totally key-less (no robot companion doors) experience, I feel like drones being able to block an infinite amount of shots is the most overpowered element I've seen so far. Thus also consider disabling any sort of collision model on most drones in totality, or have an HP system where a drone deactivates in an active room once it has received amount of damage (and maybe modules to slowly re-activate, or just let it be). |
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