View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018201 | Starward Rogue | Bug - Gameplay | Jan 14, 2016 1:23 am | Jan 23, 2016 6:15 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.804 | ||||
Fixed in Version | 1.004 | ||||
Summary | 0018201: Enemy Spawners do not stop spawning | ||||
Description | Enemy Spawners do not stop spawning enemies when all nonspawner & nonspawned enemies are dead. 33x30 room attached with spawners demonstrating nondespawning. | ||||
Tags | No tags attached. | ||||
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PT_Brain.txt (1,054 bytes)
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For 1.004: * Enemy Spawners now explode when the room is cleared. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 14, 2016 1:23 am | ptarth | New Issue | |
Jan 14, 2016 1:23 am | ptarth | File Added: PT_Brain.txt | |
Jan 20, 2016 4:42 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 20, 2016 4:42 pm | Chris_McElligottPark | Status | new => assigned |
Jan 23, 2016 6:15 pm | keith.lamothe | Note Added: 0044685 | |
Jan 23, 2016 6:15 pm | keith.lamothe | Status | assigned => resolved |
Jan 23, 2016 6:15 pm | keith.lamothe | Fixed in Version | => 1.004 |
Jan 23, 2016 6:15 pm | keith.lamothe | Resolution | open => fixed |