View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018257 | Starward Rogue | Suggestion | Jan 17, 2016 1:11 am | Jan 22, 2016 1:57 am | |
Reporter | Watashiwa | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.851 | ||||
Fixed in Version | 0.970 | ||||
Summary | 0018257: Please destroy enemy shots on room clear | ||||
Description | There are several types of enemies with persistent shots. Rooms with several of these remain dangerous for up to fifteen seconds after the battle is over. Most of the time this would not matter, except I was just dodging Centrifuge's last shots and found myself "dodging" down the stairs to the next floor before getting my drop. Counter-attack shots could be allowed to persist. | ||||
Tags | No tags attached. | ||||
related to | 0018384 | resolved | keith.lamothe | Bastille spawns projectiles on room reentry if you interrupt their projectile spawning when you leave the room |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 17, 2016 1:11 am | Watashiwa | New Issue | |
Jan 20, 2016 4:30 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 20, 2016 4:30 pm | Chris_McElligottPark | Status | new => assigned |
Jan 20, 2016 7:03 pm | Chris_McElligottPark | Relationship added | related to 0018384 |
Jan 22, 2016 1:57 am | keith.lamothe | Note Added: 0044572 | |
Jan 22, 2016 1:57 am | keith.lamothe | Status | assigned => resolved |
Jan 22, 2016 1:57 am | keith.lamothe | Fixed in Version | => 0.970 |
Jan 22, 2016 1:57 am | keith.lamothe | Resolution | open => fixed |