View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018258 | Starward Rogue | Bug - Gameplay | Jan 17, 2016 1:13 am | Jan 22, 2016 6:51 am | |
Reporter | Watashiwa | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.851 | ||||
Fixed in Version | 0.970 | ||||
Summary | 0018258: Weapon kickback persists | ||||
Description | I'm using the railgun weapon and noticed that, when fired from a standing position, my mech drifts for several whole seconds. It's not noticeable otherwise, but it's odd and distracting when you do notice it. | ||||
Tags | No tags attached. | ||||
related to | 0018343 | resolved | Chris_McElligottPark | Kickback movement continues for a few seconds after you stop firing |
|
Thanks! * The math behind knockback and kickback has been completely redone. It feels way more natural now (and never pulls you way across the room). The scale of numbers you need to use to see any result is roughly 10x higher than it was before. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 17, 2016 1:13 am | Watashiwa | New Issue | |
Jan 17, 2016 1:21 am | Watashiwa | Description Updated | |
Jan 20, 2016 5:50 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 20, 2016 5:50 pm | Chris_McElligottPark | Status | new => assigned |
Jan 20, 2016 5:51 pm | Chris_McElligottPark | Relationship added | related to 0018343 |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Note Added: 0044594 | |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Fixed in Version | => 0.970 |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Resolution | open => fixed |