View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018330 | Starward Rogue | Balance Issue | Jan 19, 2016 7:53 am | Jan 20, 2016 5:48 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.855 | ||||
Fixed in Version | 0.950 | ||||
Summary | 0018330: Some rooms require tweaking to fix or reduce difficulty | ||||
Description | Save 1: This room requires missiles to clear, which I would consider to be a design flaw because players can intentionally/accidentally use up all of their stock. Save 2: This room is not doable with the mech's hitbox, and the caltrop hitbox as well. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed up the ZMC_SittingDucks room so that it no longer requires missiles (or for you to take a hit from a mine) to complete. In terms of the first save with the hitboxes on the caltrops, that is fixed up now also. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 19, 2016 7:53 am | zharmad | New Issue | |
Jan 19, 2016 7:53 am | zharmad | File Added: ForBugReport_2016_01_19_08_08_33.save | |
Jan 19, 2016 8:03 am | zharmad | Category | Bug - Gameplay => Balance Issue |
Jan 19, 2016 8:03 am | zharmad | Summary | Room requires missiles => Some rooms require tweaking to fix or reduce difficulty |
Jan 19, 2016 8:03 am | zharmad | Description Updated | |
Jan 19, 2016 8:03 am | zharmad | File Added: ForBugReport_2016_01_19_09_01_52.save | |
Jan 20, 2016 5:48 pm | Chris_McElligottPark | Note Added: 0044481 | |
Jan 20, 2016 5:48 pm | Chris_McElligottPark | Status | new => resolved |
Jan 20, 2016 5:48 pm | Chris_McElligottPark | Fixed in Version | => 0.950 |
Jan 20, 2016 5:48 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 20, 2016 5:48 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |