View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018343 | Starward Rogue | Bug - Gameplay | Jan 19, 2016 6:27 pm | Jan 22, 2016 6:51 am | |
Reporter | waylon531 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.855 | ||||
Fixed in Version | 0.970 | ||||
Summary | 0018343: Kickback movement continues for a few seconds after you stop firing | ||||
Description | The movement from kickback continues for a few seconds after you stop firing. Using the keyboard to move in the opposite direction does not stop this movement. This movement makes it very difficult to navigate rooms with spike mazes. | ||||
Tags | No tags attached. | ||||
related to | 0018258 | resolved | Chris_McElligottPark | Weapon kickback persists |
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Thanks! * The math behind knockback and kickback has been completely redone. It feels way more natural now (and never pulls you way across the room). The scale of numbers you need to use to see any result is roughly 10x higher than it was before. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 19, 2016 6:27 pm | waylon531 | New Issue | |
Jan 19, 2016 6:27 pm | waylon531 | File Added: ForBugReport_2016_01_19_10_23_41.save | |
Jan 20, 2016 5:42 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 20, 2016 5:42 pm | Chris_McElligottPark | Status | new => assigned |
Jan 20, 2016 5:51 pm | Chris_McElligottPark | Relationship added | related to 0018258 |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Note Added: 0044593 | |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Status | assigned => resolved |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Fixed in Version | => 0.970 |
Jan 22, 2016 6:51 am | Chris_McElligottPark | Resolution | open => fixed |