View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018367 | Starward Rogue | Gameplay Issue | Jan 20, 2016 2:03 am | Jan 20, 2016 2:26 am | |
Reporter | Apathetic | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.855 | ||||
Fixed in Version | 0.900 | ||||
Summary | 0018367: This room should have teleporters | ||||
Description | Navigating the spike traps after the room has been cleared is tedious. It should either have teleporters appears after the room is cleared or the spikes should be disabled once all enemies are killed. | ||||
Tags | No tags attached. | ||||
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I _think_ I added those for the next version already, as that looks like one of the wide hallways. That said, if you include screenshots that you hit F3 in first to take a picture of the room name, I can check for sure. |
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I'll keep that in mind for the future, thanks. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 20, 2016 2:03 am | Apathetic | New Issue | |
Jan 20, 2016 2:03 am | Apathetic | File Added: annoying room.jpg | |
Jan 20, 2016 2:15 am | Chris_McElligottPark | Note Added: 0044415 | |
Jan 20, 2016 2:15 am | Chris_McElligottPark | Status | new => resolved |
Jan 20, 2016 2:15 am | Chris_McElligottPark | Fixed in Version | => 0.900 |
Jan 20, 2016 2:15 am | Chris_McElligottPark | Resolution | open => fixed |
Jan 20, 2016 2:15 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 20, 2016 2:26 am | Apathetic | Note Added: 0044416 |