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IDProjectCategoryLast Update
0018383Starward RogueSuggestionJan 21, 2016 3:20 am
Reporterptarth Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.900 
Fixed in Version0.950 
Summary0018383: Chainned Alien Egg Explosions drop framerate
DescriptionWhen there are several alien eggs chained together, when they explode I get hit with a fairly large framerate drop. It doesn't occur with the flames, just the explosion. If the rooms with large numbers of chained eggs were spaced out a little bit more, you could still have your chain reaction and not have as many framerate issues. Alternatively, see if the explosion graphic can be made less resource intensive.

Yes. I do run the game on a potato.
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keith.lamothe

Jan 21, 2016 3:20 am

administrator   ~0044509

For 0.901:

* Substantially improved the performance of blowing up a whole pile of alien eggs at once.

Thanks :)

It's not the graphics that are expensive, really. They slow down the framerate but it's the cpu cost of seeing what's hit in the kerfluffle that slogs it. I cut out a lot of that pain in this change, we'll see if more is needed post-1.0.

Issue History

Date Modified Username Field Change
Jan 20, 2016 4:03 pm ptarth New Issue
Jan 20, 2016 4:22 pm Chris_McElligottPark Assigned To => keith.lamothe
Jan 20, 2016 4:22 pm Chris_McElligottPark Status new => assigned
Jan 21, 2016 3:20 am keith.lamothe Note Added: 0044509
Jan 21, 2016 3:20 am keith.lamothe Status assigned => resolved
Jan 21, 2016 3:20 am keith.lamothe Fixed in Version => 0.950
Jan 21, 2016 3:20 am keith.lamothe Resolution open => fixed