View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018415 | Starward Rogue | Bug - Gameplay | Jan 21, 2016 11:28 pm | Jan 22, 2016 7:04 pm | |
Reporter | TheVampire100 | Assigned To | Misery | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.960 | ||||
Summary | 0018415: Wallmaster summons undodgeable walls | ||||
Description | Wallmaster now summons both walls (up and down) at the same time, making it impossible to dodge the attack. I was so surprised, I forgot to make a screenshot but I will next time I see him and add it. | ||||
Tags | No tags attached. | ||||
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Got you covered on the SS. |
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Adding initial_firing_delay ="2.2" as an attribute to WallMasterDown and WallMasterDownHard in \Configuration\EntitySystems\MiseryEnemySystems.xml will fix it. |
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This should be fixed now. Lemme know if the crazy thing gives you trouble again! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 21, 2016 11:28 pm | TheVampire100 | New Issue | |
Jan 22, 2016 12:19 am | Cinth | File Added: Screenshot_2016_01_21_17_02_11.png | |
Jan 22, 2016 12:20 am | Cinth | Note Added: 0044559 | |
Jan 22, 2016 1:09 am | ptarth | Note Added: 0044566 | |
Jan 22, 2016 3:29 pm | Chris_McElligottPark | Assigned To | => Misery |
Jan 22, 2016 3:29 pm | Chris_McElligottPark | Status | new => assigned |
Jan 22, 2016 7:04 pm | Misery | Note Added: 0044651 | |
Jan 22, 2016 7:04 pm | Misery | Status | assigned => resolved |
Jan 22, 2016 7:04 pm | Misery | Fixed in Version | => 1.000 |
Jan 22, 2016 7:04 pm | Misery | Resolution | open => fixed |