View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018488 | Starward Rogue | Bug - Other | Jan 23, 2016 7:39 pm | Jan 27, 2016 2:55 pm | |
Reporter | ptarth | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.003 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0018488: shots_per_salvo do not fire from offset systems | ||||
Description | If I set shots_per_salvo greater than 1, then shots originate from the center of the entity (after the first one). <system name="MinigunSystem" category="Weapon" display_name="Basic Minigun" description="The original pea shooter." shot_type="ArrowGolden" damage_type="Ballistic" attack_power="1" firing_timing="OnlyInRange" fire_rate=".2" range_actual="500" shot_disintegration_speed_mult="2" shots_per_salvo="1" cue_time = "0.0" fires_salvos_sequentially ="true" shot_speed="500" inaccuracy_spread="15" targeting_logic="Direct" image_folder="Player" image_name="BasicMachinegun" non_sim_patterns="PlayerMainGunMuzzleFlash" non_sim_pattern_emission_offset="20,0" knockback_strength="100" recoil_velocity="200" recoil_max_offset="20" recoil_reset_velocity="100" > | ||||
Tags | No tags attached. | ||||
|
For 1.008: * Fixed a bug where weapons with shots_per_salvo > 1 and placed in a system offset would not properly offset the secondary shots. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 23, 2016 7:39 pm | ptarth | New Issue | |
Jan 25, 2016 3:43 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 25, 2016 3:43 pm | Chris_McElligottPark | Status | new => assigned |
Jan 27, 2016 2:55 pm | keith.lamothe | Note Added: 0044805 | |
Jan 27, 2016 2:55 pm | keith.lamothe | Status | assigned => resolved |
Jan 27, 2016 2:55 pm | keith.lamothe | Fixed in Version | => 1.008 |
Jan 27, 2016 2:55 pm | keith.lamothe | Resolution | open => fixed |