View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018498 | Starward Rogue | Gameplay Issue | Jan 24, 2016 2:07 am | Jan 25, 2016 6:44 pm | |
Reporter | Pepisolo | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.005 | ||||
Fixed in Version | 1.006 | ||||
Summary | 0018498: Major Issue/Preventing Progression (from steam user) | ||||
Description | http://steamcommunity.com/app/410820/discussions/0/451851477879667894/ "I don't know how to post screenshots, but I just ran into a major issue in my current run. I'm stuck behind a locked door, with no keycards in my inventory or anywhere on the map, and the boss is somewhere beyond that room as I have explored every other possible location - for both alternate paths and/or key cards. I have no idea if I'm missing something, but I've explored every nook and cranny of this map. I just bought the game today, and I'm loving it, but this seems like a huge oversight as I literally cannot progress through the game and now have to abandon this run. And with this in the back of my mind as a possibility, makes me not even want to start another one in fear of it happening again.." "The room with the locked door leading to what would be the path to the end of the level is: CMP_TeleporterCourtyard.txt I also had to use a key to get into the room I think, so theoretically, you need two available keys to get through the floor. I visited the other locked rooms before I realized what was going on so I didn't have the keys. It also leads to one of those big 3-room-wide areas if that's of any relevance (and no, there is no other way to get into it unfortunately)." | ||||
Tags | No tags attached. | ||||
has duplicate | 0018501 | resolved | keith.lamothe | Floor gen seeding shops in bad places |
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Save and Arcen forum link in the duplicate report (I didn't notice this one). |
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For 1.006: * Changed the logic of using keycards to unlock all doors in the room on the other side, rather than just the door facing you. ** Otherwise a shop/item-room/etc that was locked could take two keys to get "through" to the other side, and if there was literally only one available and that was between you and the boss, well... Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2016 2:07 am | Pepisolo | New Issue | |
Jan 24, 2016 3:38 am | Cinth | Relationship added | has duplicate 0018501 |
Jan 24, 2016 3:38 am | Cinth | Note Added: 0044700 | |
Jan 25, 2016 3:16 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 25, 2016 3:16 pm | Chris_McElligottPark | Status | new => assigned |
Jan 25, 2016 6:44 pm | keith.lamothe | Note Added: 0044742 | |
Jan 25, 2016 6:44 pm | keith.lamothe | Status | assigned => resolved |
Jan 25, 2016 6:44 pm | keith.lamothe | Fixed in Version | => 1.006 |
Jan 25, 2016 6:44 pm | keith.lamothe | Resolution | open => fixed |