View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0018507 | Starward Rogue | Suggestion | Jan 24, 2016 4:41 am | Jan 27, 2016 9:00 pm | |
Reporter | Pepisolo | Assigned To | Mission | ||
Status | assigned | Resolution | open | ||
Product Version | 1.005 | ||||
Summary | 0018507: Feedback from streamer Tornis | ||||
Description | http://www.twitch.tv/tornis/v/37157353 At the 3 hours 30 mark of this vod there is a few minutes of interesting feedback mostly concerning upgrades and items from streamer Tornis. | ||||
Tags | No tags attached. | ||||
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Hmm, this has been on my mind as well; I think he's right about this. While I do think there are decent items in shops, there's just certain items that are WAY too strong. Like, stronger than things you'd find in the sacrifice room, and they're common items. Or in a couple of cases, starting items; that energy weapon the green mech has, why would you ever take anything else? Or another weapon issue is range; super short range weapons can function on Normal, but I think on Hard they'll be literally unable to hit without guaranteed damage to the player. That short burst gun thing, for instance. There are bosses where you simply cant get that close to them no matter what you do. Rapid-fire weapons also are a little OP compared to others, but not nearly as much as they used to be. That bit is alot better balanced, but there's still issues. Poison effects are also pretty weak; against late-game enemies they seem to do nothing. And I think certain drones need to have a bit of a higher fire rate. Heck, I have no idea what that crippling drone thing does. It fires like, once every year or so and never seems to do anything since it usually wont hit. I'm still not sure what effect it really has. In short, I pretty much agree with alot of what he said. |
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Dayton, this is for you! |
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I've listened over it a couple times and the main thing I'm getting is: - some modules/items are just much more powerful than others and are too easily obtainable - then there's shop items which are priced highly (which I do stand by) but because of the occurrence of these powerful items outside of these shops, they get outshined It wouldn't be an overly difficult change to reduce the occurrence of the items that people are finding much stronger than the others, or simply gate which floor they can appear on, but then that begs the question, which items are falling into this category? I've done item gating a few times since before the release and what we have now is what I ended with, but I never really got a lot of feedback prior to this on what seemed off. |
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Maybe a forum thread? And another one one Steam directing people to the other forum thread? |
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Might not be a bad idea assuming the general public is okay with me nerfing their items and in turn making the game harder haha. |
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Well, that's what that would be for figuring out, heh. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 24, 2016 4:41 am | Pepisolo | New Issue | |
Jan 24, 2016 4:41 am | Pepisolo | Severity | minor => trivial |
Jan 24, 2016 6:52 pm | Misery | Note Added: 0044708 | |
Jan 27, 2016 7:52 pm | Chris_McElligottPark | Assigned To | => Mission |
Jan 27, 2016 7:52 pm | Chris_McElligottPark | Status | new => assigned |
Jan 27, 2016 7:53 pm | Chris_McElligottPark | Note Added: 0044825 | |
Jan 27, 2016 8:19 pm | Mission | Note Added: 0044846 | |
Jan 27, 2016 8:23 pm | Chris_McElligottPark | Note Added: 0044849 | |
Jan 27, 2016 8:43 pm | Mission | Note Added: 0044857 | |
Jan 27, 2016 9:00 pm | Chris_McElligottPark | Note Added: 0044858 |