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IDProjectCategoryLast Update
0001851AI War 1 / ClassicBug - OtherDec 15, 2010 6:21 pm
ReporterLancefighter Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.045 
Fixed in Version4.051 
Summary0001851: Marauders spawning in a system without hostiles
DescriptionSo for the third time, marauders have spawned behind the lines of combat, one one of my planets.

Problem is, there absolutely no hostiles on the planet! its always one or two marauders..

i have a feeling it might have something to do with the asteroids being neutral and all, but I can not be sure
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Chris_McElligottPark

Dec 15, 2010 6:21 pm

administrator   ~0006254

Thanks!

* The spawning logic for human marauders previously was that there had to be at least 100 enemy-to-AI and AI-allied ships on the planet, unless the difficulty was set to 8 or higher, in which case it was just completely random.
** The spawning logic has been changed so that on AI planets or neutral planets, there must be at least 100 human military ships present (so that marauders are more likely to show up during big attacks); and so that on human planets there must be at least 10 AI-allied military ships on the planet. The AI difficulty level no longer has any impact on this.

Issue History

Date Modified Username Field Change
Dec 5, 2010 9:34 pm Lancefighter New Issue
Dec 15, 2010 6:21 pm Chris_McElligottPark Note Added: 0006254
Dec 15, 2010 6:21 pm Chris_McElligottPark Status new => resolved
Dec 15, 2010 6:21 pm Chris_McElligottPark Fixed in Version => 4.051
Dec 15, 2010 6:21 pm Chris_McElligottPark Resolution open => fixed
Dec 15, 2010 6:21 pm Chris_McElligottPark Assigned To => Chris_McElligottPark