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IDProjectCategoryLast Update
0018556Starward RogueBug - OtherJan 27, 2016 5:01 pm
ReporterSoupinator Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in Version1.008 
Summary0018556: Engine update broke fullscreen mode / possible performance degradation
DescriptionThe engine update seems to have reverted the game back to Unity's default behavior - that is some time ago the Unity developers decided to replace fullscreen mode with borderless window mode, but kept calling it fullscreen mode. I have run into this problem with a LOT of recent games using the Unity engine. This significantly reduced performance for me, so the game caps out at 105 fps rather than 120 fps like it should and tends to stutter when it would run smoothly in fullscreen as well as making any performance drops much more severe. The new Demesne enemy is the worst offender, causing my framerate to plummet every time it fires.

Current workaround: use -force-opengl in the command line, since fullscreen is only broken in the Direct3D renderer, but this makes the graphics a bit fuzzy.

In addition, even after forcing the OpenGL renderer, the game seems like it's hitching and stuttering more than it did yesterday.

I am using a GTX 970 on Windows 10, running the game at 1080p with default settings.
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Chris_McElligottPark

Jan 27, 2016 5:01 pm

administrator   ~0044811

Thank you!

* When we updated the game to the new version of Unity, apparently it switched our fullscreen mode into windowed borderless instead of true fullscreen mode, which performs worse. It now runs in true fullscreen mode again.

Issue History

Date Modified Username Field Change
Jan 27, 2016 5:56 am Soupinator New Issue
Jan 27, 2016 5:01 pm Chris_McElligottPark Note Added: 0044811
Jan 27, 2016 5:01 pm Chris_McElligottPark Status new => resolved
Jan 27, 2016 5:01 pm Chris_McElligottPark Fixed in Version => 1.008
Jan 27, 2016 5:01 pm Chris_McElligottPark Resolution open => fixed
Jan 27, 2016 5:01 pm Chris_McElligottPark Assigned To => Chris_McElligottPark