View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018558 | Starward Rogue | Suggestion | Jan 27, 2016 8:12 am | Jan 28, 2016 7:42 pm | |
Reporter | zharmad | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 1.005 | ||||
Fixed in Version | 1.008 | ||||
Summary | 0018558: Move Keymaster levelup to level 2/3 and level 6/7. | ||||
Description | In my current playthroughs, I always obtain more keys than required by floor 2 onwards, floor 1 is where it can become a problem to full-clear. So by the time players get to level ten in Floors 4/5, the key upgrades are really useless. So I would suggest shifting the 10-keys upgrade to level 2/3 as a fourth option, and make it 5 keys, and the 50-key upgrade lower to the level on which players obtain "all-rooms revealed" so that players might actually use them for a few additional floors (rather than just 6 and 7). | ||||
Tags | No tags attached. | ||||
related to | 0018593 | resolved | keith.lamothe | Keyprentice didn't actually give the 5 keys when picked |
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Thanks! * Keyprentice is now on level 3 instead of level 9, and it now only gives you 5 keys instead of 10. ** Keymaster is now on level 8 instead of level 10, and now only gives you 20 keys instead of 50. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 27, 2016 8:12 am | zharmad | New Issue | |
Jan 27, 2016 4:31 pm | Chris_McElligottPark | Note Added: 0044810 | |
Jan 27, 2016 4:31 pm | Chris_McElligottPark | Status | new => resolved |
Jan 27, 2016 4:31 pm | Chris_McElligottPark | Fixed in Version | => 1.008 |
Jan 27, 2016 4:31 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 27, 2016 4:31 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 28, 2016 7:42 pm | Maurog | Relationship added | related to 0018593 |