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IDProjectCategoryLast Update
0018600Starward RogueBalance IssueJan 30, 2016 2:05 pm
Reporterdfinlay Assigned To 
Status resolvedResolutionfixed 
Product Version1.009 
Fixed in Version1.010 
Summary0018600: Some Tiny Transport Drops are pretty ridiculous.
DescriptionThe Tiny Transport seems reasonable enough (though perhaps a bit common) when it drops a credit each time. Dropping 5 or 6 missiles or (much worse), 5 health shards (I just had this happen) seems pretty ridiculous, though, given the scarcity of those items. I suggest either removing some of the more powerful possibilities (such as health shards) or making it so that it rolls what the drop is each time it's hit rather than rolling once and dropping a bunch of copies of that. The latter would at least mean you'd only get one or two health shards from one. To be honest, they seem problematic anyway because they've seriously ramped up the drop rate of mundane drops, which didn't really need it.
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Relationships

has duplicate 0018613 resolved Tiny Transports too generous/common 

Activities

Pepisolo

Jan 29, 2016 1:59 pm

developer   ~0044899

I think that maybe if I just increase the rarity of the enemy, that'd probably do the trick, too. Either that or I can limited the drops to per 1 second rather than every 0.5 seconds, halving the payout. Yeah, they're supposed to be a bit of a beacon of light to the player and allow for a little bit of a maximizing the drops minigame.

Pepisolo

Jan 30, 2016 3:35 am

developer   ~0044926

Thanks, Tiny Transport now seeds at half the normal enemy frequency.

Issue History

Date Modified Username Field Change
Jan 29, 2016 6:05 am dfinlay New Issue
Jan 29, 2016 1:59 pm Pepisolo Note Added: 0044899
Jan 30, 2016 3:35 am Pepisolo Note Added: 0044926
Jan 30, 2016 3:35 am Pepisolo Resolution open => fixed
Jan 30, 2016 3:35 am Pepisolo Fixed in Version => 1.010
Jan 30, 2016 3:35 am Pepisolo Status new => resolved
Jan 30, 2016 2:05 pm Pepisolo Relationship added has duplicate 0018613