View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018606 | Starward Rogue | Gameplay Issue | Jan 29, 2016 4:53 pm | Jan 30, 2016 4:38 am | |
Reporter | Pepisolo | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 1.010 | ||||
Summary | 0018606: Bit of a weird condemned room thing | ||||
Description | Check this out: https://youtu.be/Jy_Zc6LqTjs?t=17m33s As you can see, after completing the condemned room, the player is standing around on the tacs and having his max HP reduced by 1 for each hit. The player hasn't noticed the tacs yet, but even so it probably shouldn't be possible for this to happen. | ||||
Tags | No tags attached. | ||||
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That... was ugly. Wouldn't that room work with Indestructible glass blocks? I mean if area denial is what the caltrops are laid out for, then they would serve similar purposes. He played Frogger (I giggled). |
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That's a pretty interesting bug! Now while you could arguably remove access to that room with something other than caltrops, the root of the problem is something else altogether. Probably want Keith to look into this as this is specific to how condemned rooms handle player death. |