Description | In the Reanimator Boss (currently in the SVN) when the last stage is reached, it will respawn the previous stage, unless it is killed quickly. Currently wowever, when this happens the spawned PreviousStage entity immediately dies, and gives xp. (Along with the last stage, resulting in double xp) How do you guys feel about making it so that it spawns and still has health and doesn't give double xp?
It isn't critical, and can be worked around, but is a little wonky. The new "boss" wouldn't have the boss hp bar, it would have a regular hp bar.
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