View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0018628 | Starward Rogue | Suggestion | Jan 31, 2016 1:47 pm | Feb 5, 2016 12:38 am | |
Reporter | Ayrix | Assigned To | Pepisolo | ||
Status | resolved | Resolution | open | ||
Product Version | 1.010 | ||||
Fixed in Version | 1.013 | ||||
Summary | 0018628: New enemy 1x1 jumpscare | ||||
Description | pink waiting widow (in need of graphic, references one based on current name scheme) uses cardinal movement to create initially easily manageable, but posibly nasty if left unchecked area control | ||||
Tags | No tags attached. | ||||
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Ayrix_ships.xml (1,007 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <entity name="WaitingWidowPink" ship_category="Jumpscare_1x1" category="Ship" display_name="pink waiting widow" behavior="Wanderer" speed="200" acceleration="800" max_health="45" image_folder="Enemy_Jumpscare" Image_name="WaitingWidowPink" time_to_visually_rotate_180_degrees="0.3" wake_range="200" wakes_on_shot="true" > <system type="WaitingWidowPink" offset="0,0"/> <modifier target="Self" type="IncomingDamage" math="Multiply" magnitude="0" duration="UntilWoken" /> <modifier target="Self" type="MovementSpeed" math="Multiply" magnitude="0" duration="UntilWoken" /> <modifier target="Self" type="NonMeleeCannotFire" duration="UntilWoken" /> <hitbox radius="32" /> </entity> <entity name="AyrixBonePink" category="Shot" image_folder="Simpler" image_name="ReverseBonePink" cardinal_mover_random_turn_interval="0.5"> <hitbox radius="8"/> </entity> </root> |
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Ayrix_EnemySystems.xml (611 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <system name="WaitingWidowPink" category="Weapon" shot_type="ReverseBonePink" damage_type="Ballistic" attack_power="1" fire_rate="1" cue_time="0.5" range_actual="500" shots_per_salvo="1" shot_speed="300" shot_disintegration_speed_mult="4" shot_destroys_other_shots="false" targeting_logic="Direct" firing_timing="AllTheTime" image_name="Invisible" special_bullet_patterns="WaitingWidowPink" sounds_on_shot_fired="AnyWeapons/RattleZap1,AnyWeapons/RattleZap2" > </system> </root> |
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Ayrix_BulletPatterns.xml (593 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <bullet_pattern name="WaitingWidowPink"> <bullet angle="0" speed="600" shot_type="ReverseBonePink"> <loop iterations="5" take_pants_off_head="true"> <spawn> ` <bullet_pattern> $Ayrix_bullet ANGLE=0 SPEED=100 LIFE=3 SHOT=AyrixBonePink $Ayrix_bullet ANGLE=180 SPEED=100 LIFE=3 SHOT=AyrixBonePink </bullet_pattern> </spawn> <wait time="0.5" /> </loop> <die /> </bullet> </bullet_pattern> </root> |
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Ayrix_BulletVars.xml (254 bytes)
<?xml version="1.0" encoding="utf-8"?> <root> <var name="Ayrix_bullet"> <bullet angle="[ANGLE]" speed="[SPEED]" shot_type="[SHOT]" behavior="CardinalMover" > <wait time="[LIFE]" /> <die /> </bullet> </var> </root> |
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Thanks, new enemy Krill Spitter added based on your enemy design. Thanks for your contribution! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 31, 2016 1:47 pm | Ayrix | New Issue | |
Jan 31, 2016 1:47 pm | Ayrix | File Added: Ayrix_ships.xml | |
Jan 31, 2016 1:48 pm | Ayrix | File Added: Ayrix_EnemySystems.xml | |
Jan 31, 2016 1:48 pm | Ayrix | File Added: Ayrix_BulletPatterns.xml | |
Jan 31, 2016 1:48 pm | Ayrix | File Added: Ayrix_BulletVars.xml | |
Jan 31, 2016 1:50 pm | Ayrix | Description Updated | |
Jan 31, 2016 2:41 pm | Ayrix | Category | Gameplay Idea => Suggestion |
Feb 3, 2016 5:16 pm | Chris_McElligottPark | Assigned To | => Misery |
Feb 3, 2016 5:16 pm | Chris_McElligottPark | Status | new => assigned |
Feb 3, 2016 8:09 pm | Pepisolo | Assigned To | Misery => Pepisolo |
Feb 5, 2016 12:37 am | Pepisolo | Note Added: 0045052 | |
Feb 5, 2016 12:37 am | Pepisolo | Status | assigned => resolved |
Feb 5, 2016 12:38 am | Pepisolo | Fixed in Version | => 1.013 |