View Issue Details

IDProjectCategoryLast Update
0018643Starward RogueGraphical BugFeb 15, 2016 1:38 pm
Reporterdfinlay Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version1.010 
Fixed in Version1.014 
Summary0018643: Sometimes enemies appear in odd places until you move
DescriptionWhen you enter a room, there are often enemies in odd places (inside of walls or really close to you). Once you move into the room enough that the room activates, some sort of bound checking occurs and these are moved. The player should never see this - they should be moved immediately rather than when the room activates.
TagsNo tags attached.

Activities

Misery

Feb 5, 2016 5:53 pm

developer   ~0045068

I've seen this. Seems to be linked to swarm-type enemies or ones that use familiars.

keith.lamothe

Feb 13, 2016 1:40 pm

administrator   ~0045177

Some swarm-type familiars might do something that looks like this, but it wouldn't be dependent on whether you had entered the room fully or not.

This is one of those where I'm going to need a save to be able to investigate it in a reasonable amount of time.

ptarth

Feb 14, 2016 4:16 pm

developer   ~0045182

<root>
    <room_setup script="SmallNS/PT_Firework" skip_normal_enemy_population="true" />
    <entity type="PlayerStandard" category="Player"/>
    <entity type="MiniSwarmBlueOrange" category="Enemy" offset_from_center="0,0"/>
</root>

Demonstrates the swarm/familiar type teleport. If the room has the topleftist position near the player that would be the experience.

dumpsterKEEPER

Feb 15, 2016 5:17 am

reporter  

2016-02-14_00001.jpg (382,839 bytes)

dumpsterKEEPER

Feb 15, 2016 5:17 am

reporter  

2016-02-14_00002.jpg (403,346 bytes)

dumpsterKEEPER

Feb 15, 2016 5:17 am

reporter  

dumpsterKEEPER

Feb 15, 2016 5:19 am

reporter   ~0045185

I've attached two screenshots and a save showing this behavior. In the screenshots, you can see how the swarm is just to the left when initially entering the room, but once fully in and the door shuts, the swarm appears elsewhere. The save should be the exact position prior to the door shutting.

keith.lamothe

Feb 15, 2016 1:38 pm

administrator   ~0045188

For 1.014:

* Enemy orbital familiars no longer render before you fully enter the room, since their orbiting offsets aren't set up until after you enter and that led to them rendering in weird places.

Thanks :)

Issue History

Date Modified Username Field Change
Feb 1, 2016 5:32 am dfinlay New Issue
Feb 5, 2016 4:32 pm Chris_McElligottPark Assigned To => keith.lamothe
Feb 5, 2016 4:32 pm Chris_McElligottPark Status new => assigned
Feb 5, 2016 5:53 pm Misery Note Added: 0045068
Feb 13, 2016 1:40 pm keith.lamothe Note Added: 0045177
Feb 13, 2016 1:40 pm keith.lamothe Status assigned => feedback
Feb 14, 2016 4:16 pm ptarth Note Added: 0045182
Feb 15, 2016 5:17 am dumpsterKEEPER File Added: 2016-02-14_00001.jpg
Feb 15, 2016 5:17 am dumpsterKEEPER File Added: 2016-02-14_00002.jpg
Feb 15, 2016 5:17 am dumpsterKEEPER File Added: ForBugReport_2016_02_14_20_12_14.save
Feb 15, 2016 5:19 am dumpsterKEEPER Note Added: 0045185
Feb 15, 2016 1:38 pm keith.lamothe Note Added: 0045188
Feb 15, 2016 1:38 pm keith.lamothe Status feedback => resolved
Feb 15, 2016 1:38 pm keith.lamothe Fixed in Version => 1.014
Feb 15, 2016 1:38 pm keith.lamothe Resolution open => fixed